IMO, Reducing Minion Revive Time Should be Additive Instead of Multiplicative

Hey GGG!

Once I got all of the "northern" revive nodes on the tree (for minions), I was surprised to find that my Skeletal Warriors still take over 5 seconds to revive. Unless they all die at once, that's still much more than 5 seconds. Considering the investment, including the distance traveled for those nodes, I was expecting the reduction in revive time to be much more rewarding.

My skeletons, by default, have an 8-second revive time (which on its own is quite punishing while leveling early in the campaign). With the 65% faster revive time that I have on the tree, my skeletons' revive time is now just over 5 seconds. And that 5 seconds is only 5 seconds, if they all die at once.

If the revive math was additive, the skeletons would have a 2.8 second revive time (8-65%), which would be a little more on par with the value of other investments.

Anyway, that's my two cents. I think that if all of the current values were to stay the same, a multiplicative revive time isn't worth any investment.

Thanks! Keep up the great work!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
最後にスレッドがバンプされた時間 時刻 2025/06/10 7:51:39
The modifiers that make minions revive faster/slower do stack additively. But they are not direct reductions to the time it takes to revive as you describe them here, they are increasing the speed at which the minions revive. This is a mathematically different concept.

As an example of the distinction, if I travel at a speed of 100 kilometres per hour to a destination that's 200 km away, that will take me 2 hours of time.
Increasing my speed by 100% means I travel at 200km/h and the trip takes only 1h, which is half the time. So a 50% reduction in travel time is not the same as a 50% increase to speed - it's the same as a 100% increase to speed.
In contrast 100% reduced travel time would imply the trip takes no time at all (which implies speed is infinite).

Your minions are reviving at a speed of 12.5% (1/8th) of a revive per second. Increasing this speed by 65% puts them at 20.625%, just a hair over 1/5th of a revive per second, so their revival takes just under 5 seconds.
最後に Mark_GGG#0000 が 2025/06/09 19:53:54 に編集
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Mark_GGG が発言:
The modifiers that make minions revive faster/slower do stack additively. But they are not direct reductions to the time it takes to revive as you describe them here, they are increasing the speed at which the minions revive. This is a mathematically different concept.

As an example of the distinction, if I travel at a speed of 100 kilometres per hour to a destination that's 200 km away, that will take me 2 hours of time.
Increasing my speed by 100% means I travel at 200km/h and the trip takes only 1h, which is half the time. Doubling the speed only halves the time, it doesn't remove all of it.
In contrast 100% reduced travel time would imply the trip takes no time at all.

Your minions are reviving at a speed of 12.5% (1/8th) of a revive per second. Increasing this speed by 65% puts them at 20.625%, just a hair over 1/5th of a revive per second, so their revival takes just under 5 seconds.


Legend, Thanks Mark

Appreciate GGG answering game questions, very good change.

Be careful i heard the trolls waking up hahaha
P.S

I am a Dog and i will just drop my load and leave on to the next post
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Mark_GGG が発言:
ネタバレ
The modifiers that make minions revive faster/slower do stack additively. But they are not direct reductions to the time it takes to revive as you describe them here, they are increasing the speed at which the minions revive. This is a mathematically different concept.

As an example of the distinction, if I travel at a speed of 100 kilometres per hour to a destination that's 200 km away, that will take me 2 hours of time.
Increasing my speed by 100% means I travel at 200km/h and the trip takes only 1h, which is half the time. So a 50% reduction in travel time is not the same as a 50% increase to speed - it's the same as a 100% increase to speed.
In contrast 100% reduced travel time would imply the trip takes no time at all (which implies speed is infinite).

Your minions are reviving at a speed of 12.5% (1/8th) of a revive per second. Increasing this speed by 65% puts them at 20.625%, just a hair over 1/5th of a revive per second, so their revival takes just under 5 seconds.
I see! So that's the "faster" math. Got it. Thanks for taking the time to respond. I appreciate it!

(Hopefully the reward versus investment regarding minion revive time gets looked at the next time minions get there overhaul.)
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
最後に Wrecker of Days#8485 が 2025/06/10 3:04:24 に編集
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Mark_GGG が発言:
The modifiers that make minions revive faster/slower do stack additively. But they are not direct reductions to the time it takes to revive as you describe them here, they are increasing the speed at which the minions revive. This is a mathematically different concept.

As an example of the distinction, if I travel at a speed of 100 kilometres per hour to a destination that's 200 km away, that will take me 2 hours of time.
Increasing my speed by 100% means I travel at 200km/h and the trip takes only 1h, which is half the time. So a 50% reduction in travel time is not the same as a 50% increase to speed - it's the same as a 100% increase to speed.
In contrast 100% reduced travel time would imply the trip takes no time at all (which implies speed is infinite).

Your minions are reviving at a speed of 12.5% (1/8th) of a revive per second. Increasing this speed by 65% puts them at 20.625%, just a hair over 1/5th of a revive per second, so their revival takes just under 5 seconds.


I'm interested to hear your breakdown of a real in-game example to satisfy a curiosity. If I had twenty minions that died one by one, with one second between each death (so 20 deaths over 19 seconds), how long would it take for the first minion that died to revive? I'm curious to hear exactly how long it would take.

Thanks.
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dpandkp1#6121 が発言:
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Mark_GGG が発言:
The modifiers that make minions revive faster/slower do stack additively. But they are not direct reductions to the time it takes to revive as you describe them here, they are increasing the speed at which the minions revive. This is a mathematically different concept.

As an example of the distinction, if I travel at a speed of 100 kilometres per hour to a destination that's 200 km away, that will take me 2 hours of time.
Increasing my speed by 100% means I travel at 200km/h and the trip takes only 1h, which is half the time. So a 50% reduction in travel time is not the same as a 50% increase to speed - it's the same as a 100% increase to speed.
In contrast 100% reduced travel time would imply the trip takes no time at all (which implies speed is infinite).

Your minions are reviving at a speed of 12.5% (1/8th) of a revive per second. Increasing this speed by 65% puts them at 20.625%, just a hair over 1/5th of a revive per second, so their revival takes just under 5 seconds.


I'm interested to hear your breakdown of a real in-game example to satisfy a curiosity. If I had twenty minions that died one by one, with one second between each death (so 20 deaths over 19 seconds), how long would it take for the first minion that died to revive? I'm curious to hear exactly how long it would take.

Thanks.


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We have changed the way that minion revive timers work. When your first minion dies, it sets the revive timer to 7.5 seconds as before, but each successive minion that dies increases it by less and less (still capped to a max of 7.5 seconds). This should heavily mitigate the situation where most of your minions are dead, but the revive timer keeps resetting to 7.5 seconds over and over.


If your 19 other minions keep dying every second it will keep resetting the timer every second until all minions are dead (+19 sec) then it will take 7.5 seconds for the timer itself to finish. So it will take 26.5 seconds for the first minion to revive.

Not sure if there was an undocumented change from the patch note from 7.5 seconds to 8 seconds per Mark's example, but you get the point.
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If your 19 other minions keep dying every second it will keep resetting the timer every second until all minions are dead (+19 sec) then it will take 7.5 seconds for the timer itself to finish. So it will take 26.5 seconds for the first minion to revive.

Not sure if there was an undocumented change from the patch note from 7.5 seconds to 8 seconds per Mark's example, but you get the point.


Either way it seems to feel awful for the player. And understanding the formula (be it, I am an idiot) still doesn't make the minion experience feel interactive in my ability to command, protect or just have fun.

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