TEMPORAL CHAIN
Do the devs take an unhealthy satisfaction when players are perm chained??? What was their motivation otherwise?
-40% mov speed and once you caught you never recover, during the whole map you are targeted by the course. Where is the fun in it, except for the laughing devs?? 最後にスレッドがバンプされた時間 時刻 2025/06/12 23:43:03
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I don't like the new curse implementation. Perhaps they are just trying it out for now. I hope they revert it or think of something else. The constant ground casting adds needless terrain clutter.
For your specific problem: Wanderlust boots allow you to ignore the Chains (also Chilled Ground). 最後に LeFlesh#9979 が 2025/06/12 12:01:41 に編集
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Curse circle instead perma curse - OK !
But WTF , Why -40% ?!... seriously, when you're cursed by temporal chan you can leave the map. it's just unplayable. |
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The prior constant 20% slow was far more tolerable and didn't contribute to the severely unoptimized bloat on the screen.
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Or you can play as a Pathfinder and completely ignore it.
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No one can ignore the new implementation's constant ground casting. Less is more.
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Ground casting would be fine if it lasted 5 seconds and gave a couple seconds of immunity afterwards. There was no need to increase the temporal chains from 20% to 40%. Maybe there is a way to keep the ground casting but get rid of the ground spam
GGG wants to make balanced changes but they are doing it to fix a game that is imbalanced ... so adding a negative in with a positive just keeps the balance where it already is and is counterproductive to them balancing the game 最後に Glowie_Zigger#5018 が 2025/06/12 18:18:22 に編集
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Hard disagree. The constant casting is bloat. The permanent slow could be 99% and I would not care since Wanderlust exists.
最後に LeFlesh#9979 が 2025/06/12 19:46:28 に編集
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changing my boots to account for a stupid map mod doesnt make any more sense to me
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The stupid map mod not contributing to the mile-high pile of unoptimized assets is a win in my book.
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