Game Hangs then Map Resets (still accepts user input)
No trend noticed yet but sporadically my game will hang as if experiencing incredible network lag (vs hard freezing), but often fade to a black screen. After 5-10 seconds it will restore to where I was (sometimes instance is "paused" as if I've just zoned in an have protection) but the map fog of war will have been reset. Monster state is identical, no other discernable changes. All checkpoints on map become revealed even if previous undiscovered and I can port to any of them, even though they're in fog of war. Fog is cleared with any movement as expected as if that recovered spot was spawn location and no other travel had occurred.
I can press escape to pause the game, and it will be in the menu state when it recovers. If I can generate useful logs when this occurs, please advise how and I will do so. Windows 11 Pro - 24H2 CPU: Ryzen 9 7900X Memory: 64GB GPU: Nvidia GTX 3080Ti Driver Version: 566.36 Display Settings: Renderer: DX12 Mode: Windowed Fullscreen: Dynamic Resolution: Off VSync: Off Window Resolution: 2560x1440 Sharpness: 0 HDR: Off Detail Settings: Texture Quality: High Texture Filtering: 16x Anisotropic Lighting: Shadows + GI Shadow + GI Quality: High Sun Shadow Quality: High Number of Lights: High Bloom: 25% Water Detail Level: High Advanced Settings: Nvidia Reflex: Off Foreground FPS: 165 Background FPS: 15 Triple-Buffering: On Dynamic Culling: Off Target Framerate: 120 Engine Multithreading: On Server: California (US) Avg Ping: 67MS Network Bandwidth Avail: 2.5Gbps Updating this 2 months later, issue still occurs, happens several times a day, was introduced as a problem in Dawn of the Hunt. I have completed clean installs of the game, did not help. 最後に Lompanow#4018 が 2025/06/07 13:46:14 に編集 最後にスレッドがバンプされた時間 時刻 2025/06/07 13:46:19
|
![]() |