Many invisible effects.
Since 0.2 launched, I've noticed a LOT of missing visual effects from the game... Stuff like chaotic bubbles from Ritual not showing up on the floor (but still exploding, nonetheless); Invisible temporal bubbles on rare mobs; the sigils from Tor Gul's AoE explosion attack; To name a few...
I've also seen streamers dying on hardcore from invisible flying palm drops from Xesht... I'm playing on hardcore myself, so that's not encouraging at all... I've tried switching to both Vulkan and DX11, the problem remains still. Playing with FSR on balanced mode. My graphics card is a RX 6700 XT... Hope this gets fixed before something I can't see kills me... :( 最後にスレッドがバンプされた時間 時刻 2025/06/09 20:20:29
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Same for me. Some AOE vosials not shown ont he ground (especially, if there's ice pieces or stone pieces from monsters, or layers of ground on expedition site). Please, make AOE eother non-one shot or at least well visible (priority effect to display on screen).
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UPDATE: Since the post, I tried to revert back to DirectX 12, and apparently it all got fixed... So, if anyone else comes accross this issue, maybe try going back and forward with the render engines to see if it fixes the issues. (And yes, please, make the chaos corpse explosions from the ritual mobs deal less damage... That's waaay too one-shotty...)
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Yes, after patch 0.2.1 it feels like we have much less useless effects on the screen, so AOE and damaging ground effects are well visible now. Feels much better.
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