Training dummy

Dear Developers,

Good day!
It’s me again, with another idea I’d like to share.

As you know, Path of Exile 2 is heavily based on character building. However, the skill description panel — while it provides details such as DPS — does not offer a realistic way to evaluate how different skill modifications interact with one another beyond just raw damage numbers.

Unfortunately, in actual gameplay, enemies often move, die too quickly, or kill the player before a build can be properly assessed.

For this reason, it would be extremely helpful to have several types of training dummies, each with different health pools — for example, to simulate regular enemies or ultra-tanky bosses.

Thank you for your understanding.
With best regards,
A dedicated Path of Exile 2 player

最後にスレッドがバンプされた時間 時刻 2025/05/07 14:10:19
The main technical specification is probably best written by you, the developers.
However, from my side — just to make things a bit easier and add some clarity and suggestions — I’d like to share the following:

- A standard dummy with no resistances

- When the dummy reaches 0 HP, it should "revive" after 3 seconds, restoring 100% HP and removing all debuffs

- 3–5 dummies with different HP levels (I believe this is simpler than having one dummy with adjustable HP)
Please we need it. Heck make it purchasable. I'd spend the money to have it on my hideout as soon as it releases.
We need it badly!
up

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