Game is unplayable due to desynch in Season 2
The patches that make up season 2 have made the game very desynchy, no matter which server and a ~50ms ping.
Characters will be bounced around (not by mobs pushing them), and sometimes rubber banded back into an attack that was dodged - killing them. Further there are many attacks which aren't drawn on screen that will cause big hits or death. A great example is in the Temple of Chaos: The bleed bird spewed out his giblet tornado out his rear on top of me. He had a stun animation instead and I was completely behind him. I was dead before the animation was showing on screen. This is absolutely unplayable. There are other issues such as invisible mobs (often happens in Delirium encounters). My friends across the continent have been complaining about the same things. That is just for single player. In multiplayer, connections to different servers will be erratic for different players. Despite being on the east coast, my friends and I had to settle on a west coast server since it was stable for all of us. An east coast server which would be stable for me, would have 200ms spikes for my friends, and vice versa for the other east coast server. I should note that different servers would become erratic at different times in season 1, necessitating a server change every other day. Now they are just erratic more often than not. Other than needing to switch servers from time to time, I never had any of these issues on release, and I have the same comp + hardware etc. 最後に Lord_Tao#3544 が 2025/05/08 22:38:17 に編集 最後にスレッドがバンプされた時間 時刻 2025/05/08 22:35:54
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