Monster Speed (Different I promise)
Historically monster speed has come up a lot in various designer Q&As, and Jonathan typically zeroes in on the player being able to outrun monsters or not, which I get, but in doing so I think he's maybe missing a second problem, which is: the faster monsters move, the worse characters with low attack/cast and especially projectile speed feel to play.
In some cases these are solvable, eventually, with supports/tree/gear/whatever, and the question is only whether it happens fast enough. In other cases the only reasonable solution is "play something different instead that doesn't feel bad." 最後にスレッドがバンプされた時間 時刻 2025/05/09 14:18:40
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