Stun Charm Should Actually Stop Stuns
This is a simple fix that would make the game a lot more enjoyable and way less frustrating, particularly as a melee. It is very strange that the stun charm does not stop the stun that triggers it the way freeze charms entirely negate the freeze that triggers it with no "recovery period".
It is very frustrating to sacrifice an entire charm socket for a charm that says it grants you stun immunity while it's active, but then you end up sitting in a "stun recovery" animation while the charm is "active". This stun recovery animation is effectively the same as being stunned. If this was to be fixed, then melee would be a lot more enjoyable. 最後にスレッドがバンプされた時間 時刻 2025/05/21 18:22:51
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Charms are complete trash btw
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The problem is you are equating Freeze to Stun. They aren't the same. Invest in Stun Recovery if Stone Charm/+Threshold isn't enough.
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" This is not the problem. The charms have the exact same wording, but replace "freeze" with "stun". When you would've been frozen, the freeze charm activates and you do not suffer any negative thing that comes from being frozen. But when you would've been stunned, the stun charm activates and you STILL suffer negative things that come from being stunned. The stun charm could at the very least be worded differently so that it doesn't bait people into thinking it does something that it doesn't. |
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Freeze doesn't have a recovery mechanic. Stun does. Neither charm refers to recovery. Stone Charm makes you immune to any new stun applications.
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You can continue to choose to miss the point of the thread if you want. The fact remains the game would benefit from either changing the functionality of the stun charm or by clarifying what it actually does in the in-game description of the item.
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I have no objection to clarification. The point is that you're complaining that mechanics aren't actually being observed when, in fact, they are.
最後に LeFlesh#9979 が 2025/05/21 17:43:48 に編集
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+1 bump
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