End game loop needs tweaking, this is the current process
We all know in end game mapping, you need to juice the towers and juice your maps then distill them to be even worth running.
Here's the current process that keeps me from logging back in and doing more at level 94, and has farmed 100s of divines. 1) Locate tower and beat tower with 6 mod waystone 2) Goto trade website, spam 30 people to buy 1 precursor with quant/rare, spam another 30 people to buy breach with quant/rare spam another 30 people with ritual quant/rare 3) Juice the tower 4) Go back to trade site and spam 100 people to buy 10 maps with rarity/quant 5) goto alva to buy paranoia/greed depending on which needs more then max distill maps 6) Then have to do black/white maps with fog with same music over and over. Please don't say that distilling map isnt a requirement because it is if you want to farm any decent currency and items. It shouldn't be this tedious to do end game maps. I don't know what the change should be, but this current process isn't it, it's way too tedious and time consuming just to play. 最後にスレッドがバンプされた時間 時刻 2025/05/24 20:50:22
|
![]() |
Slow and methodical is what everyone wanted. Jokes aside an auction house would help with the first problem.
|
![]() |
" ACTUALLY... nobody wanted slow anything, did you not watch the 2 year lead up to the release of POE 2. every single post for YEARS was "this game looks like a slog", "Game looks too slow", "not even an RPG, crawling simulator". Nobody except GGG wanted a slower game. We were sold for YEARS that it would be the same exact game, faster even... Complete lie, the GGG way. Additionally, Jonathan told us all before release (assured us all) that in the end game POE 1 and POE 2 are very similar speeds... So then whats the point? |
![]() |