like imagine taking event horison (passive that gives like 53% more chaos damage with a needless drawback) and even with that have to wait like 15 minutes for boss to die despite stacking like 300% chaos damage and get pittance loot that doesent reflect time spent or part 2 dificculty spike and yet you have exiles that have much less health and spiky damage and WAY better loot then bosses which is just wierd.
where is loot buffs and a scaling of loot for bosses?! such important mechanic for
arpg aka boss farming and you ignore it totally! no wonder you lost so much players, boss fighting mostly unrewarding and feels like a chore that you do not want to do, and never will comeback to.
NERF BOSS HP OR RESISTS
MASSIVELLY BUFF BOSS LOOT (of course take in the account how far boss in , so loot feels progressivelly better and not just stuck at stage one chronically (aka rottenpack)
最後に TOP_BOMJIK#4977 が 2025/05/24 4:13:10 に編集 最後にスレッドがバンプされた時間 時刻 2025/05/25 15:48:06
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投稿者TOP_BOMJIK#4977日時 2025/05/24 4:01:45保護観察中
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Are you talking about act2 boss in campaign?
Tech guy
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投稿者Warrax#2850日時 2025/05/24 13:26:14
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Are you talking about act2 boss in campaign?
well its practically act 4 , but 1
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投稿者TOP_BOMJIK#4977日時 2025/05/24 13:58:46保護観察中
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Ok, well unfortunately when something in the campaign takes too much time to take down it mean your dps and build are not up to par. It could be your weapon but it can also be your build.
Tech guy
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投稿者Warrax#2850日時 2025/05/25 7:36:59
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like imagine taking event horison (passive that gives like 53% more chaos damage with a needless drawback) and even with that have to wait like 15 minutes for boss to die despite stacking like 300% chaos damage and get pittance loot that doesent reflect time spent or part 2 dificculty spike and yet you have exiles that have much less health and spiky damage and WAY better loot then bosses which is just wierd.
where is loot buffs and a scaling of loot for bosses?! such important mechanic for
arpg aka boss farming and you ignore it totally! no wonder you lost so much players, boss fighting mostly unrewarding and feels like a chore that you do not want to do, and never will comeback to.
NERF BOSS HP OR RESISTS
MASSIVELLY BUFF BOSS LOOT (of course take in the account how far boss in , so loot feels progressivelly better and not just stuck at stage one chronically (aka rottenpack)
They already did that. Bosses drop drastically more than they used to. The only thing they did nto do was reduce Jamara HP that indeed maek the fight a tad too long.
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Ok, well unfortunately when something in the campaign takes too much time to take down it mean your dps and build are not up to par. It could be your weapon but it can also be your build.
i have more then 300% bonus chaos damage and that is somehow is not enough?!
i also dont want to copypaste someones screen clear builds or boring 1 ability oneshots
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投稿者TOP_BOMJIK#4977日時 2025/05/25 9:19:22保護観察中
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like imagine taking event horison (passive that gives like 53% more chaos damage with a needless drawback) and even with that have to wait like 15 minutes for boss to die despite stacking like 300% chaos damage and get pittance loot that doesent reflect time spent or part 2 dificculty spike and yet you have exiles that have much less health and spiky damage and WAY better loot then bosses which is just wierd.
where is loot buffs and a scaling of loot for bosses?! such important mechanic for
arpg aka boss farming and you ignore it totally! no wonder you lost so much players, boss fighting mostly unrewarding and feels like a chore that you do not want to do, and never will comeback to.
NERF BOSS HP OR RESISTS
MASSIVELLY BUFF BOSS LOOT (of course take in the account how far boss in , so loot feels progressivelly better and not just stuck at stage one chronically (aka rottenpack)
They already did that. Bosses drop drastically more than they used to. The only thing they did nto do was reduce Jamara HP that indeed maek the fight a tad too long.
nope, boses barelly drop anythin espetially in part one , you can low roll and get 2 trash items from BOSS
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投稿者TOP_BOMJIK#4977日時 2025/05/25 9:20:22保護観察中
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like imagine taking event horison (passive that gives like 53% more chaos damage with a needless drawback) and even with that have to wait like 15 minutes for boss to die despite stacking like 300% chaos damage and get pittance loot that doesent reflect time spent or part 2 dificculty spike and yet you have exiles that have much less health and spiky damage and WAY better loot then bosses which is just wierd.
where is loot buffs and a scaling of loot for bosses?! such important mechanic for
arpg aka boss farming and you ignore it totally! no wonder you lost so much players, boss fighting mostly unrewarding and feels like a chore that you do not want to do, and never will comeback to.
NERF BOSS HP OR RESISTS
MASSIVELLY BUFF BOSS LOOT (of course take in the account how far boss in , so loot feels progressivelly better and not just stuck at stage one chronically (aka rottenpack)
They already did that. Bosses drop drastically more than they used to. The only thing they did nto do was reduce Jamara HP that indeed maek the fight a tad too long.
nope, boses barelly drop anythin espetially in part one , you can low roll and get 2 trash items from BOSS
You really expect a TOP loot in act 1 ? Just getting a rare is the measure for it. Ok maybe they could give you an assured all mods rare.. but that is it.
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I think what is forgotten is that the higher level you are compared to the Rare/Boss the lower the loot chances. If you outlevel the content by as much as even four levels you drastically lower your loot table chances.
Conversely the problem for us filthy casuals who do not day trade with the bots via trade windows for top gear with "divs" is that we don't have the best gear to use at the same level as the Campaign bosses and have to outlevel them by as much as 5-10 levels.
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投稿者BellatorMonk#4008日時 2025/05/25 15:48:06
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