Suggestion for passive skill tree (leech nodes)

as of now i feel like the leech mechanic is really bad unless you have some uniques or items with modifiers for leech.

because of this all the passive skill points for increased leech on both mana and hp feel extremely useless and pointless as nearly almost no build will choose leech as a way to sustain in the long run.

i do understand why you have chosen to put it that way but then i would say to lessen the number of nodes (or rework them completely, putting different stuff in those places) to a more realistic number because as of now every time i pass through there on the skill tree i feel annoyed because of the wasted utility of those specific nodes.

as of now leech feels out of place with how this game is being developed (i've basically never seen/found a build use those nodes in question).

my suggestion is either you keep it in, and make it more accessible to get, or you remove it out (making it the same way as light radius, it's there on the modifier list but not on the skill tree) for other stuff that you might come up

there is extreme potential on the leech mechanic and how it's implemented, but as of now this does not feel like the correct way
最後にスレッドがバンプされた時間 時刻 2025/05/24 20:31:23

フォーラムの投稿を通報

アカウントを通報:

通報種類

追加情報