Trial of Chaos is sadist design just to make your players miserable
The penalties are ridiculous.
1)In each encounter room, damage taken will slowly increase by 1% per second, up to 50% - Increase by 1% per second up to 50% is slowly increase? Whats wrong with you. 2)-40% defenses. - LEVEL 1 is ALREADY 40%. Whats wrong with you. 3) Challenge area contains several statues that Petrify you if you stand within their gaze for a duration - Time to petrify and petrify is ridiculous harsh. Whats wrong with you. 4)Monsters release deadly Volatiles on death. Rare monsters leave larger ones. - Yeah release volatiles THAT AUTO HOME too. You forgot to include that. 5)Other modifiers that are 40% 50%. - Does it need to be so much? Does making the trials so hard make the game more fun or better in any sense? What is the point of it? I think GGG likes to make players miserable and see them fail just for kicks. 最後にスレッドがバンプされた時間 時刻 2025/05/24 22:25:39
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I just want them to increase the speed of that stupid floating stone that you have to guide through the level. That annoying stone is the primary reason I don't want anything to do with that aspect of the game, which is sad because other than that I think it's a cool idea.
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