Eliminating tedious endgame micro-management

It feels tedious to juice (multiple clicks) every single waystone, then have a big portion of them become unplayable due to bad affixes.

I'd like to propose a less tedious system:

(1) Insert waystones into special slot on character inventory. When you have a waystones "equipped" there, clicking on a node will pop up a confirmation dialog to start the node.

Bonus points for the special slot to be a special pouch of 10 slots, allowing players to put 10 waystones in here. The game will just consume waystones from left to right in order. Waystones have to be moved into this pouch manually to avoid accidentally using up the wrong waystones.

(2) Each waystone can be used multiple times, starting from a blank waystone having 1 use, then each additional affix has a chance to add another use. The more affixes already on the waystone, the higher the chance that the next affix will add another use. Corruption has a chance (which is also higher the more affixes already on the waystone) to add 2 more uses, while also doing what corruption does now.

(3) Add a new cluster of nodes in the Atlas tree that will allow players to choose up to 3 suffiex that will be "banned"; these banned suffixes will never appear on waystones that drop for this particular player, and will never appear on waystones the player is juicing up using currency.

(4) Allow reforging waystones in the waystones stash tab.

I think this would help to eliminate a big part of the micro-management, while preseving almost all of the RNG in the current system.
最後にスレッドがバンプされた時間 時刻 2025/05/26 10:05:50

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