'Orb of Chance' Suggestion: On Failure, generate a magic/rare/corrupted item
Suggested Change:
I propose enhancing the Orb of Chance by adding a failure roll mechanic. If the orb fails to create a unique item, the game performs an internal roll (1–100) to determine a consolation outcome, ensuring players get something valuable or interesting instead of just losing the item. On success, the orb still creates a unique item of the same base type, unchanged from the current mechanic. Failure Roll Outcomes: The table below outlines the proposed outcomes for the internal roll when the Orb of Chance fails to create a unique item: Roll Range Outcome ![]() Notes: * The roll is a random 1–100 check, similar to how unique success rates are determined. * Mods scale with the item’s level (ilvl) to ensure relevance (e.g., higher ilvl items roll higher-tier mods). * Corrupted rare items (90–100) follow standard Vaal Orb corruption rules (e.g., adding unique mods, implicits, or socket changes). For Corrupted rare items where it adds a socket, maybe have a thing where it produces the maximum number of sockets instead of just adding one. 最後に Helios#8298 が 2025/05/28 19:28:32 に編集 最後にスレッドがバンプされた時間 時刻 2025/05/28 19:11:46
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