Multiplayer Scaling in PoE 2
Please revise the multiplayer scaling system! I play more than my friend, so when we play together we run his questline, with downscaling enabled.
I gain basically zero experience and all of the items that drop are at his level and useless to me (even selling them yields trivial amounts of gold). Friends should be able to play with friends and both have an enjoyable experience. Look at how Diablo IV does it, or Grim Dawn, or WoW, or TES. They're all better at getting out of the way and letting friends of different levels play together. At this point for the two of us to play PoE 2, I have to commit to **zero** in-game reward for every session we play, or, with scaling disabled, my friend does. It makes us not want to play the game. You can do better. Please do better! 最後に Parapraxist#3994 が 2025/05/29 0:01:45 に編集 最後にスレッドがバンプされた時間 時刻 2025/05/29 0:00:42
|
![]() |