Concern Regarding Data for Volatile Plants Modifier
Learning that volatile plants was killing so much of the playerbase in maps was eye-opening and backed-up my own frustrations. However, if this was the playerbase in general, I shudder to hear how bad it was for slow-attacking melee classes. Sure, you can cancel most attacks, but with such a long attack time, players are more liable to gamble with "Do I need to cancel this slam?".
I don't know if it is already being done internally, but can we please make sure defence-type is being kept in-mind when analysing player death data? I have a lot of issues with "cannot be evaded" in PoE 1, while most players don't even realise an attack can't be evaded. Likely because pure evasion isn't HC "viable" anymore and because softcore players typically don't care if they die. 最後にスレッドがバンプされた時間 時刻 2025/05/29 5:52:24
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Well I for one hate those putrid little purple pellets of poo. I have dies many many times to them. and I cant wait till GGG remove them entirely.
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