Taking a break until temporal chains is gone

That's it. I'm not playing with this.

Temporal chains was already bad, but now it just feels like something put into the game just to either straight up annoy the players or artificially increase playtime by making you as slow as possible. In either case it shouldn't exist.

I was already vexed by delirium fog, playing with this in every map. But yea, this is a little too much.

I won't talk about my other complaints as there's no point and would just deviate the focus. I will take a look at the game in 0.3




EDIT:

Decided to leave an edit here because apparently some people misunderstood me. I'm not a casual player, I obviously have a ton of waystones and can avoid whatever I want.

My problem is that such a thing even passed playtest, or worse, that it was even proposed as adjustment in the first place. Let me get this straight: I do not believe the devs are playing the game at all, that's the only way to explain it.

A comment bellow explains my sentiments quite well, so I will leave a quote.

"
Abaddon31849#1499 が発言:
"
Vyend#2601 が発言:
Someone needs to stop GGG and their obsession with friction/downside to things



Exactly this.
This is such a fun game but its chipping away CONSTANTLY at my patience.
It feels as if the game is purposefully trying to annoy me.

So many things that are just unfun, mind boggling.

Most of this i think just seems to be because they transfered stuff 1:1 from PoE1 and a lot of mechanics just dont "work" here, because its not the same game.
All mechanics are kinda time-based. Cool in PoE1 where i zoom - here? It feels like im trying to outrun barry allen all the time...Breach/Delirium most of all.
Why is it time based in a game that is slower?

...

I know they are trying and i see that they are really doing well in some places but i really believe that doing PoE1 and PoE2 with mostly the same people is hurting PoE2 in the long run. PoE1 shines because of this, PoE2 gets so much annoying friction that you just sit here and ask: "Where is the fun?"


Exactly this. THIS IS NOT POE1. The games play completely different. Stop making adjustments you would make in poe1 without thinking how it feels on poe2.

There are already too many things that don't fit poe2 at all because they're thrown in here without any thought simply because "they worked on poe1", we don't need even more.

There's a very simple example. Until a few days ago the devs didn't even know how bad the targeting system is in the game when playing with wasd because they used the same in poe1, and they simply assumed it works in poe2 too. Those aren't my words, they're words said in an interview.

If you apply the same logic to everything else in the game, it's not hard to understand why we have so many things that make no sense.
最後に iHiems#0168 が 2025/06/07 6:55:38 に編集
最後にスレッドがバンプされた時間 時刻 2025/06/09 21:17:17
Someone needs to stop GGG and their obsession with friction/downside to things
yea it sucks shit

however you do get way more waystones than you could ever possibly use so id just corrupt / reroll the shitty ones instead of running them
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Glowie_Zigger#5018 が発言:
yea it sucks shit

however you do get way more waystones than you could ever possibly use so id just corrupt / reroll the shitty ones instead of running them


That's true. However, my problem isn't that I can't avoid it, my problem is that such a thing even exists in the first place. It opens precedent to bad designs like this one, and tells me that there's no plans of stopping with this kind of nonsense
easily the worst change theyve ever done is just continually making these dogshit curses even more frustrating to play. it isnt a fun mechanic to try and dodge, it just sucks.
"
Vyend#2601 が発言:
Someone needs to stop GGG and their obsession with friction/downside to things


+1000
"
Vyend#2601 が発言:
Someone needs to stop GGG and their obsession with friction/downside to things


Only thing that will stop them is if everyone stops playing and spending money
最後に DankWeebTrash#7386 が 2025/06/06 18:05:16 に編集
sucks shit like the lies GGG spit out
Level 97 Ice strike Monkey
"
Vyend#2601 が発言:
Someone needs to stop GGG and their obsession with friction/downside to things



Exactly this.
This is such a fun game but its chipping away CONSTANTLY at my patience.
It feels as if the game is purposefully trying to annoy me.

So many things that are just unfun, mind boggling.

Most of this i think just seems to be because they transfered stuff 1:1 from PoE1 and a lot of mechanics just dont "work" here, because its not the same game.
All mechanics are kinda time-based. Cool in PoE1 where i zoom - here? It feels like im trying to outrun barry allen all the time...Breach/Delirium most of all.
Why is it time based in a game that is slower?

Temporal Chains. Jeah, as OP said, it should not exist. If i get hit with one i will get hit by the next 5-10 as well. Its horrible.

Same with Armor Movement speed. Why is Armor still reducing movement speed in a game where you are starving for it? My Deadeye feels ok. My Armorbased Kitava is a snail. I feel forced to wear the onslaught helmet all the time and with it it still feels only okay-ish.
Remove the speed penalty ffs.

Then stuff like early game progression.
Ritual Altars x4 should be baseline. Having not enough favor early game (Where there are less mobs anyway) to get your Invitation feels horrible puts a stop to you progressing that mechanic. And it annoys the player yet again.

Then the Passive tree.
Its so barebones. Im constantly trying to fix problems with my build and search for it on the Passive tree but there is nothing. No answers, nothing. Just Damage and Armor/evasion/ES.
So boring.
Where is Resistance/Life/Reduced Curse Effect/Remove Curse when you do X/Reduced Chill Effect/Physical Damage Reduction/Life Leech (No, not increased Life Leech. I mean life leech to start you up)/Life Regen (not 1% when im standing still ty very much) and so forth...its just barebones.

I know they are trying and i see that they are really doing well in some places but i really believe that doing PoE1 and PoE2 with mostly the same people is hurting PoE2 in the long run. PoE1 shines because of this, PoE2 gets so much annoying friction that you just sit here and ask: "Where is the fun?"
I don't really get why everything in this game has to have some horrendous negative downside to it.

Sometimes it is ok just to let players have fun.

Temporal chains is worse now. Power you have spent 100s of hours building up negated by absolutely needless downsides to almost all actions in the game. It is anti-fun.

Many uniques are like this too which is why they are worthless.

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