Volatile plants are still a problem.

A projectile that locks onto you and also passes through groups of monsters seems like a bad idea right off the bat.
Every time I die, I come back and discover that the reason was because there was a rare mod on the other side of the screen.
Add to that the fact that the monster has another mod like regenerate health, and you have the ultimate boss for melee classes.
The same goes for other attacks that chase you and pass through groups of monsters. The lightning specters don't disappear, and it ends with five of them chasing you.



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las plantas volátiles siguen siendo un problema.
ya e entrada parece mala idea un proyectil que te fija como objetivo y además atraviesa los grupos de monstruos.
Siempre que muero, al volver descubro que el motivo fue ese porque habia un mod rare al otro lado de la pantalla.
Si a eso le añades que el monstruo tenga otro mod como regenerar vida , ya tienes el final boss para las clases a mele .
Lo mismo pasa con las otros ataques que te persiguen y atraviesan los grupos de monstruos. Los espectros de rayo no desaparecen y al final termina con 5 de ellos persiguiéndote.
最後にスレッドがバンプされた時間 時刻 2025/06/07 21:45:13
No they're not play better.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
they dont follow you after monster death, do way less damage, and dont spawn as often. i think theyre in a good spot. have you tried resistances?
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ricewind100#4449 が発言:
another mod like regenerate health, and you have the ultimate boss for melee classes.

Does Acrimony work with Corrupting Cry?

Your post doesn't mention anything you have tried.
No. Weren't a problem even before the patch.
Disagree. I didn't think they were bad before patch though. Annoying for sure, but If I'm not annoyed by a mob, the mob is too easy.
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Skollvaldr#5851 が発言:
No. Weren't a problem even before the patch.

This.
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Glowie_Zigger#5018 が発言:
they dont follow you after monster death, do way less damage, and dont spawn as often. i think theyre in a good spot. have you tried resistances?


I agree -- volatile plants are still dangerous but not overtuned like they once were. People here trolling saying they weren't a problem ignore them. Don't feed the trolls.

I'm digging the patch -- having fun.
They were extremely annoying for certain builds and completely irrelevant for others, so my guess would be that some people using CI builds aren't trying too hard to imagine how different it would be without immunity. problem is that people rarely mention their characters and builds when they post here so it's hard to make sense of why people feel the way they do
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dautry#3521 が発言:
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Glowie_Zigger#5018 が発言:
they dont follow you after monster death, do way less damage, and dont spawn as often. i think theyre in a good spot. have you tried resistances?


I agree -- volatile plants are still dangerous but not overtuned like they once were. People here trolling saying they weren't a problem ignore them. Don't feed the trolls.

I'm digging the patch -- having fun.


Not trolling. HOW so many people die to this mechanic is beyond me. Just walk or roll through it.

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