New Curse system in Maps needs toning down
The new way curses apply in maps is worse than the permanent curse debuff.
Curses need to be turned down, either their frequency need to be reduced dramatically, or their size or the magnitude. In narrow maps it is nearly impossible to avoid being chain cursed, esp. when you get temporal chains. it's basically better to not run maps with temporal chains at all. Before it was manageable now it is nearly a guaranteed death sentence, esp. for early mappers. This in combination with ground hazards (frozen, shocked or burning ground) is a high risk low reward scenario. Ground hazards on their own are ofen too dense already and in combination with the curses is not fun. 最後にスレッドがバンプされた時間 時刻 2025/06/08 6:33:40
|
![]() |