Why are we still clicking to pick up currency???
Manually picking up gear makes sense, even with filters and unlimited portals, we can't pickup everything, but currency is another matter. Most games recognize that players will pick up any and all dropped currency or crafting materials, so why does GGG force us to do this by hand?
If the answer is that it takes up space, other games have already provided a solution, look no further than LE. Sell it to us if you must, a new category of MTX: pouches. The one I'm most interested in would be a currency pouch that vacuums up currency within a certain radius to the player and stores it in a container separate from the main inventory. The contents is tied to the currency stash tab, and contents interacted with from either your inventory screen or stash. Even if we aren't going to get separate storage, allow us to pick up currency by passing over it as along as a stack has already been created in our inventory. Nice simple QoL improvement. 最後にスレッドがバンプされた時間 時刻 2025/06/09 0:21:30
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+1
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+1 Direct to currency tab..... All socketables and currency.
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I would prefer to have free option to collect every drop on special tab. Like shiping rewards in settlers.
It would made game so much simpler and cleaner without any (major) negative effect. |
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Because friction makes the game better.
That's why we still trade like it's 1997, why we still have to identify items, why we still have a tiny inventory, and why waystones are designed the way they are. Because friction is the end-all-be-all-Game-Of-The-Year-maker. |
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