Changes that no one asked for.
Patch 0.2.1 turned out to be not so bad. But the developers still managed to break something that worked very well. We are talking specifically about two changes: namely the rift rings and the curses on the maps. Why did the developers decide to make all the rings rare? Now it's almost impossible to create something normal. The white 82 base of the ring was very convenient for making rings. Now, rare debris is falling, which you can't even shove into the recombinator, because the chance of success there is probably low. Curses no longer always hang, but are reinforced and are hung on the player periodically. Absolutely nothing has changed. Time constraints and reduced resistance are still impassable for builds that are not immune to curses. What kind of "genius" came up with this? I just don't know what to call it. Just what was in the game designer's head at that moment? An adequate person would not come up with such a thing.
最後にスレッドがバンプされた時間 時刻 2025/06/09 21:10:22
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Welcome to the "VISION"
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" You know how you slap on Kikazaru in PoE1? Welp: https://www.poe2wiki.net/wiki/Craiceann%27s_Rune_of_Warding |
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