[Suggestion] Out-of-Combat Movement Speed Buff to Improve Game Flow
Hi GGG and fellow Exiles,
I'd like to suggest a small but impactful change to improve the overall experience in Path of Exile — adding a movement speed buff when out of combat. --- ### 🐌 The Problem: Right now, movement between fights, especially after clearing a pack or during backtracking, can feel extremely slow and tedious. In large maps with dead-ends or backtrack-heavy layouts, this becomes a real pacing issue. Even with movement skills, there's a noticeable gap in how slow things feel outside of combat, especially on non-movement speed-focused builds. --- ### ⚡ Suggested Solution: Introduce a **temporary movement speed buff** when out of combat for 3–5 seconds (e.g., no enemy interaction, no skill use). The effect could be: - +30–50% movement speed - Ends immediately when entering combat or casting skills This concept already exists in many modern ARPGs and MMOs and improves **map traversal** without affecting **combat balance**. --- ### 🎯 Benefits: - Improves map pacing and overall QoL - Reduces "dead time" frustration while still respecting build differences - Optional: could be a flask enchant, passive, or Atlas Keystone if not default --- Thanks for reading! I hope the dev team will consider this as a future QoL improvement. Would love to hear thoughts from other players too. 最後にスレッドがバンプされた時間 時刻 2025/06/11 2:09:06
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I really like this idea. +1 for sure
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