[Suggestion] Out-of-Combat Movement Speed Buff to Improve Game Flow

Hi GGG and fellow Exiles,

I'd like to suggest a small but impactful change to improve the overall experience in Path of Exile — adding a movement speed buff when out of combat.

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### 🐌 The Problem:
Right now, movement between fights, especially after clearing a pack or during backtracking, can feel extremely slow and tedious. In large maps with dead-ends or backtrack-heavy layouts, this becomes a real pacing issue.

Even with movement skills, there's a noticeable gap in how slow things feel outside of combat, especially on non-movement speed-focused builds.

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### ⚡ Suggested Solution:
Introduce a **temporary movement speed buff** when out of combat for 3–5 seconds (e.g., no enemy interaction, no skill use). The effect could be:

- +30–50% movement speed
- Ends immediately when entering combat or casting skills

This concept already exists in many modern ARPGs and MMOs and improves **map traversal** without affecting **combat balance**.

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### 🎯 Benefits:
- Improves map pacing and overall QoL
- Reduces "dead time" frustration while still respecting build differences
- Optional: could be a flask enchant, passive, or Atlas Keystone if not default

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Thanks for reading! I hope the dev team will consider this as a future QoL improvement. Would love to hear thoughts from other players too.
最後にスレッドがバンプされた時間 時刻 2025/06/11 2:09:06
I really like this idea. +1 for sure

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