Misc Knockback issues.

Punch Through has a type. It is 3% ever 0.1 metres. Not every 1 metre

Knockback seems to have an odd arbitrary hard limit. If an enemy is far enough away it is impossible to apply any knocback to them, despite giving them 7+ metres of Easy Target from Punch Through

Knockback is randomly scalar to the mobs size. Hiting a larger enemy will just do about 20%, if not less, knockback.

When you knockback with a high KB skill and try to attack again you are still typically auto locked to a target. Meaning you are now trying to attack a target 7 metres away, even if there are multiple enemies under your cursor currently attacking you. Yet another reason to be allowed to toggle auto target.

Enemies attack animations are also completely unphased by being knocked back. This isnt anything inherently bad, but i wish KB also helped contribute to Stun or the sorts.

Enemies also don't seem to be able to get knocked back more than every 0.1 seconds or so.

Expected knocback from Punch Through, despite saying "other mitigating circumstances" is still taking the enemies size into calculations. Making is useless outside of small white enemies.

Also it sometimes seems as if punch through spikes randomly, making me believe KB scales with critical strikes?
最後に NollReed#4566 が 2025/06/16 9:49:04 に編集
最後にスレッドがバンプされた時間 時刻 2025/06/16 9:06:53

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