Orbs/'crafting' feels really good. Using all the orbs and having fun. [feedback]

Just wanted to say good job on the orbs. in poe1 I barely used orbs on items even in ssf. and when i did it was more spammy or hustle with odds min-maxing. here I even get to use divines regularly, and I actually get excited when one drops (ssf btw) which is lots of fun. this also helps to manage items, and either improve them or turn them into vendor food. no more mountains of 'too good to vendor, maybe one day i will need it' gear in stash. Quick examples: if i get a drop with 1-2 really good mods but rest are meh at best= recomb, if there is 3+ decent mods or missing a crucial one, chaos till its great or turns to crap. Then some mods have good tier but bad rolls, obv uniques play a big role here, so i get to divine them till im happy. Best part is that I don't feel the need to open an excel sheet or a 3rd party tool to see exactly what what mod to block to maximize my chances, I can just roll with the punches.

Odds could be a tad higher for fracturing orbs, and annuls. The latter seem a bit odd, considering how rare they are but function like half a chaos orb. Unless I'm missing some strat here.

Very happy we don't have the bench here with deterministic crafting as it would nullify all of the above. Hopefully it will never come here, but IF it ever does I hope the cost will be high enough so I can ignore it.
最後に AintCare#6513 が 2025/06/23 21:19:59 に編集
最後にスレッドがバンプされた時間 時刻 2025/06/23 21:19:32

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