Ascension System in PoE2: Too Harsh on Build Experimentation?
Hi everyone, I wanted to share some feedback on the ascension system in PoE2. Once you reach 6 skill points, you're required to complete 10 trials in order to change your class again. I understand this is likely intended to prevent constant switching, but it becomes quite frustrating if you've tried a new class and the build doesn't perform well. In that case, going back to your previous ascension becomes almost impossible, especially if your current build can't handle the higher difficulty.
I'm wondering if there's a way to make this system more flexible. Maybe allow class changes with some kind of penalty, or under specific conditions. I’m not suggesting trivializing the system—just making it more forgiving to creative players who want to test different builds without being punished for it. 最後にスレッドがバンプされた時間 時刻 2025/07/03 19:16:23
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