No build variety. No frequent changes to balance.

This game just became garbage Lightning Spear simulator. I hate it. If you play almost anything else you are screwed.
Its also a Rake simulator now. Blood Mage can 100-0 t4 arbiter in 1-2 seconds. No nerfs. Cuz SoME PeoPlE WiLl GeT uPsEt.

Let people be upset.

And you can't really play something else, if you want trade good luck buying anything for the insane prices. Because all of the no-life farmers just get the most broken build cuz they enjoy playing cookie clicker and do RMT. And no, not everyone wants to play SSF.

no wonder the game is dead.
最後にスレッドがバンプされた時間 時刻 2025/07/05 12:19:32
I agree.

GGG has a strict policy of not making significant balance changes over the course of a league (outside of the clearly broken/not working as intended stuff) and surely there can be very valid reasons for this.
On the other hand if the balance is out of whack when the league releases then it's going to be that way for the next 4 month.
In my opinion they really shat the bed on that one, by massively nerfing litteraly every single popular build from last league, maybe they thought it would encourage us to try new things and make new archetypes emerge. But it failed completely.

In the end everything feels weak or super constraining to play except that one outlier, LS (and maybe Rake + bloodhunt), and now you have litterally over half the poe.ninja ladder playing this one skill.
Because of this (as well as other things) this league was super boring and, in my opinion, a failure.

I think GGG should stop this doctrine of nerfing everything into oblivion everytime it get popular and maybe consider some balance change mid league at least during early access. People would certainly be mad about mid-league nerfs on the meta builds but no one ever would complain about buffs to the underwhelming stuff. There's no reason not to do it, especially during EA
最後に LFA01#0120 が 2025/07/04 14:29:28 に編集
Balance tuning should always be league-agnostic.
shouldn't items for non-meta build be dirt cheap?
i agree. Most builds destroyed with the season, i had about 700 hours and 15+ friends playing. Since the season started i hardly ever play and everyone in my friends list and i mean EVERYONE, stopped playing. I really want to play again but each time i put the game i can only play a few minutes before i'm frustrated... I'm sure they understand this was the wrong choice to nerve things like they did, but unfortunately most of the players in my friends list will never come back, .6.5 k active players 2 days ago, i hope they understand now that frustrating the majority is bad for business. Anyway i hope the game can recover.
"
MadSheo#0280 が発言:
This game just became garbage Lightning Spear simulator. I hate it. If you play almost anything else you are screwed.
Its also a Rake simulator now. Blood Mage can 100-0 t4 arbiter in 1-2 seconds. No nerfs. Cuz SoME PeoPlE WiLl GeT uPsEt.

Let people be upset.

And you can't really play something else, if you want trade good luck buying anything for the insane prices. Because all of the no-life farmers just get the most broken build cuz they enjoy playing cookie clicker and do RMT. And no, not everyone wants to play SSF.

no wonder the game is dead.


The expensive parts of the game are all there: models, textures, engine, sound, animation, network, debugging.

If they can fix balance and unique items, we have a great game.
"
ez14#4232 が発言:
"
MadSheo#0280 が発言:
This game just became garbage Lightning Spear simulator. I hate it. If you play almost anything else you are screwed.
Its also a Rake simulator now. Blood Mage can 100-0 t4 arbiter in 1-2 seconds. No nerfs. Cuz SoME PeoPlE WiLl GeT uPsEt.

Let people be upset.

And you can't really play something else, if you want trade good luck buying anything for the insane prices. Because all of the no-life farmers just get the most broken build cuz they enjoy playing cookie clicker and do RMT. And no, not everyone wants to play SSF.

no wonder the game is dead.


The expensive parts of the game are all there: models, textures, engine, sound, animation, network, debugging.

If they can fix balance and unique items, we have a great game.


Yea but until they fix balance, some players reaching already level 100 and this is not fair to other players the try hard for nothing.

When the game will be released, all levels should reset to 0. This is fair start!
最後に teobibu#1278 が 2025/07/05 10:27:59 に編集
I just rolled a shield spec'd warrior, the only stats I worry about is getting mass fire resist and high armor on my shield. Everything else I just try to get a bit of life and magic find.

I have no idea WTF I'm doing and just got to tier 15 maps and I don't feel as though I've hit any kind of wall. In fact my gear is shit and I have nowhere to go but up.

I do think there are problems in the game though. I think I did get a little lucky stumbling on this build.

The big problem is the massive requirements to gear for most players to survive in the late game, and as it stands only a select few setups can survive late game unless you trade for gear, which IMO totally ruins the entire experience.

Either GGG needs to make it easier for players to deliberately craft gear with resists of all types, or they need to do some tuning to make it more achievable to reach a survivable state in late game.

One thing that always bothered me about resists aside from them taking up spots on my loot that could have been fun stuff, is that they scale in power the closer you get to max resists.

If you're at 89% resist, that last point to ninety is almost a 10% boost.

It's a bit fun and unique in a way, and part of the charm of this system, but at the same time, it's unnecessarily punising to players at the low end.

You end up balancing around that 10% limit, and what you end up with is cookie cutter design that assumes the player has maxed all defenses and the builds largely become an illusion of customization.

I wish we could do away with resists as they exist currently, just arbitrary gear checks against different colored damages, just another gating mechanic to make sure you dumped enough time and gave up enough really fun loot so you could equip boring stuff with lots of resists on it.

I will never understand why studios don't just gut this defensive stuff, it ends up forcing really bland and samey balance.

Like if instead of fire, ice, and lightning, the resists were against "Damage", "Slows", and "Stuns" that would be WAY more intresting, and players could chance focusing on just damage and take theri chances of dodging the impacts of the others, or maybe just tank through them with little disruption of the fun stuff they want to build into, and interesting new setups and expand build diversity.

Like why do we need these arbitrary gear checks that don't tie into just raw HP, health, and other more global forms of damage mitigation.

I just REALLY do not like the multi spell resist system. It adds no depth, it's just this big whole for difficulty and design, that adds nothing to play.

There is no "Fire resist spec", there is no "Ice resist spec"

You are only as strong as your weakest link, and it's like some kind of sick joke that players have to juggle all these resists while trying to piece together their gear.

Like is it just too much to ask that we have fun getting items? Do we HAVE to have this outdated and clunky old system where you might get some great piece of loot but have to give it away and trade just to enjoy the game?

There are several factors contributing this this feeling of sameness, but one of the key reasons is the resist system. I will always dislike that damned overly complex system that serves only to make gearing a headache and a chore, and robs all the oxygen from the room of mechanics that would actually contribute to play, build diversity and fun.
"
I just rolled a shield spec'd warrior, the only stats I worry about is getting mass fire resist and high armor on my shield. Everything else I just try to get a bit of life and magic find.

I have no idea WTF I'm doing and just got to tier 15 maps and I don't feel as though I've hit any kind of wall. In fact my gear is shit and I have nowhere to go but up.

I do think there are problems in the game though. I think I did get a little lucky stumbling on this build.

The big problem is the massive requirements to gear for most players to survive in the late game, and as it stands only a select few setups can survive late game unless you trade for gear, which IMO totally ruins the entire experience.

Either GGG needs to make it easier for players to deliberately craft gear with resists of all types, or they need to do some tuning to make it more achievable to reach a survivable state in late game.

One thing that always bothered me about resists aside from them taking up spots on my loot that could have been fun stuff, is that they scale in power the closer you get to max resists.

If you're at 89% resist, that last point to ninety is almost a 10% boost.

It's a bit fun and unique in a way, and part of the charm of this system, but at the same time, it's unnecessarily punising to players at the low end.

You end up balancing around that 10% limit, and what you end up with is cookie cutter design that assumes the player has maxed all defenses and the builds largely become an illusion of customization.

I wish we could do away with resists as they exist currently, just arbitrary gear checks against different colored damages, just another gating mechanic to make sure you dumped enough time and gave up enough really fun loot so you could equip boring stuff with lots of resists on it.

I will never understand why studios don't just gut this defensive stuff, it ends up forcing really bland and samey balance.

Like if instead of fire, ice, and lightning, the resists were against "Damage", "Slows", and "Stuns" that would be WAY more intresting, and players could chance focusing on just damage and take theri chances of dodging the impacts of the others, or maybe just tank through them with little disruption of the fun stuff they want to build into, and interesting new setups and expand build diversity.

Like why do we need these arbitrary gear checks that don't tie into just raw HP, health, and other more global forms of damage mitigation.

I just REALLY do not like the multi spell resist system. It adds no depth, it's just this big whole for difficulty and design, that adds nothing to play.

There is no "Fire resist spec", there is no "Ice resist spec"

You are only as strong as your weakest link, and it's like some kind of sick joke that players have to juggle all these resists while trying to piece together their gear.

Like is it just too much to ask that we have fun getting items? Do we HAVE to have this outdated and clunky old system where you might get some great piece of loot but have to give it away and trade just to enjoy the game?

There are several factors contributing this this feeling of sameness, but one of the key reasons is the resist system. I will always dislike that damned overly complex system that serves only to make gearing a headache and a chore, and robs all the oxygen from the room of mechanics that would actually contribute to play, build diversity and fun.


Bro only ES can save you, all the other defences are meh , wether it's 100% or not.
Balance is s..t. end of the discussion.

If Devs don't fix balance then there is nothing else to discuss. Go for ES , pick Spear and boommm you are level 100.
Save me from what? What is ES?

I'm enjoying the game.

I think it's everyone else with preconcieved notions of what the game is and what their experience should be that are not enjoying the game.

I feel as though you guys watch too many streamers and have corrupted expectations from listening to everyone whine about everything.

Just out of curiosity at what point should I be hitting a wall? Because i'm still going strong at level 85 with no signs of slowing.

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