My list of how to fix unique items in patch 0.3

Increase the number of sockets for gems from 12 to 18 (there were 24 in patch 0.1). It is sad to look at the unique gems and realize that almost all of them are useless simply because there is nowhere to insert them. The biggest shame is for the Heroic tragedy jewel: we have only 6 places where you can insert this jewel and get the effect of keystones. Most of these keystones are important for many builds - Mind over matter, Chaos inoculation, Resonance, Acrobatics, Blood magic. I tried to build a lot of builds in this patch and wanted to insert this jewel, but I couldn't do it - there just aren't any normal places.

It's also very disappointing for Against the Darkness. Its radius in this patch is small for some reason, although it was changed to medium in the patchnotes. I would like it to be improved - either the radius or the properties of the object itself.

Restore the possibility of corruption to the Hands of Wisdom and Action, Trenchtimbre items from 3 to 4. This will increase their cost and demand.

Add useful properties of Morior invictus and improve existing ones (4-6 to all attributes look ridiculous)

The Ingenuity debuff was justified, but 20-30% percent is too weak, a 30-40% buff would be appropriate. I also want its effect to affect charms - to increase their duration and effect (which would be logical).

Complete your ideas on how to improve existing unique items that you think are too weak.
最後にスレッドがバンプされた時間 時刻 2025/07/05 12:25:16
Most uniques are bad for late endgame. There is no scaling them. Last Epoch did well there, but that's pretty much all it did well. 🤣
HC SSF. What else? Ruthless when?

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