Idea for clarity on weapon set skill points
Recently I built a Witchhunter with the Weapon Master ascendancy, so I used weapon set skill points A LOT.
It took me a while to get a hang of them: the passive tree interface confused me a lot, as having lots of points in both weapon set 1 and 2 didn't mean anything, as you need to already have an unallocated point to use them. With time I realized I was really interested in the difference between the 2 counts, because that meant I had point to allocate for one of the sets. In fact, it made more sense to me to think of them as possibilities to split skill points, rather than a separate type of point. One idea to make this clearer could be just showing a single number with the total available "splits" and, when the user adds a point just for one weapon set, a count of unallocated points in the other weapon set (by definition, only one weapon set will appear at a time). This count could also be notified in game so the player doesn`t forget to allocate them. 最後にスレッドがバンプされた時間 時刻 2025/07/20 20:08:23
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