0.2.x Campaign Feedback from your target audience.

hi! i'm new to these forums so idk if anyone from GGG reads or cares about feedback... nevertheless this is what i have to say.

background/pov: long time Diablo player. i've given PoE 1 a chance at 4 separate occasions/leagues and i've bounced of the game due to how bad the combat feels/plays.

PoE 1 play time: https://imgur.com/a/Wl9fU1m
PoE 2 play time: https://imgur.com/a/d9Rixzw


Topic: Zones and Layouts.
Complaint/Feedback: maze layouts/backtracking is irritating, boring and a huge waste of time.

Topic: Quests/Side Quests/PoI's.
Complaint/Feedback: some changes to rewards are needed.

Topic: Monsters/Bosses.
Complaint/Feedback: some mechanic changes along with hitbox and damage tweaks are needed.

Topic: Itemization/Crafting.
Complaint/Feedback: immersion breaking, disruptive, outdated, the worst.

Topic: Everything else.
Feedback: Best in class, 10/10 campaign.


In depth feedback, details and suggestions here (sorry about the imgur link, google sheet gets taken down): https://imgur.com/a/akttYhd
最後に allanballan6ix9ine#1114 が 2025/07/26 3:14:11 に編集
最後にスレッドがバンプされた時間 時刻 2025/07/27 0:21:27
I've never seen anyone complain about "too much currency". Did you mean "too many currency types"? If you did then you will be disappointed to learn that they are not going to reduce that number with content, but add to it.

There is no crafting bench, because your sockets are your crafting bench. You fix your res by using the sockets.

Your experience is your experience for the rest of it but those two points don't really make sense. Maybe your stash isn't very well organized and you don't have a currency tab? Or you just need to experiment with the currencies and crafting materials more so you understand them better?

最後に AverBeg7#1689 が 2025/07/26 10:59:56 に編集
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AverBeg7#1689 が発言:
I've never seen anyone complain about "too much currency". Did you mean "too many currency types"? If you did then you will be disappointed to learn that they are not going to reduce that number with content, but add to it.

There is no crafting bench, because your sockets are your crafting bench. You fix your res by using the sockets.

Your experience is your experience for the rest of it but those two points don't really make sense. Maybe your stash isn't very well organized and you don't have a currency tab? Or you just need to experiment with the currencies and crafting materials more so you understand them better?



Sockets as a substitute to the crafting table is a bafling and counterproductive choice, i really hope they reconsider.

Crafting table:
-Deterministic.
-Uses mod slots and is weaker as a tradeoff.

Sockets:
-Free player power, no interaction with item stats, competes with boosts to speed and damage.
-RNG gated, as is every other single mechanic in this game.

Can't see either veteran ARPG players nor newbies prefering the current socket setup, especially when resist pressure is ever present and it's in your best interest to socket damage/speed/defense bonuses in every single slot for your build to be considered decent.
Maybe if GGG did resist-only sockets in a gear slot or two, but currently it's an opportunity cost many won't pay.
最後に GabrielCorso#5386 が 2025/07/26 13:40:32 に編集
The crafting bench in PoE1 also could give you power or increase the base stats instead of resistances like runes, but it's generally not used that way until you min/max your res or craft really good gear. Just the same as the sockets. Until you have good resistances, it is in your best interest to get them so you don't get one shot by ele or chaos, instead of a small base increase on a piece of gear that realistically won't do much and you will soon replace anyway.

It is essentially for all intents and purposes in early progression, exactly the same as the crafting bench. Except you don't need the right open affix to craft on. You just have some notion that the affixes you slot in via runes should always be base increases.
最後に AverBeg7#1689 が 2025/07/26 14:39:15 に編集
I understand why they did sockets, it is far more simpler. The problem can sometimes be that finding those runes are hard to come by so I agree some of it is RNG. Where I think in the craft bench, once you unlock it you have it forever? So it would be much cheaper? I am not sure, someone correct me if I am wrong.
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2836742981#3689 が発言:
I understand why they did sockets, it is far more simpler. The problem can sometimes be that finding those runes are hard to come by so I agree some of it is RNG. Where I think in the craft bench, once you unlock it you have it forever? So it would be much cheaper? I am not sure, someone correct me if I am wrong.


The amount of runes that drop in game currently is fine. You are pretty much swarmed with them. I think they even added some as quest rewards.

The crafting bench in PoE1 is unlocked once and then always usable, but you use currency to craft. The value of that currency in PoE1 is comparable to a rune in PoE2.

You are also less limited with runes. To craft on an item in PoE1, it needs an open affix, and to craft resistances, it needs to be a suffix.

Not only is it just as cheap, it is also more flexible and powerful.
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AverBeg7#1689 が発言:
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2836742981#3689 が発言:
I understand why they did sockets, it is far more simpler. The problem can sometimes be that finding those runes are hard to come by so I agree some of it is RNG. Where I think in the craft bench, once you unlock it you have it forever? So it would be much cheaper? I am not sure, someone correct me if I am wrong.


The amount of runes that drop in game currently is fine. You are pretty much swarmed with them. I think they even added some as quest rewards.

The crafting bench in PoE1 is unlocked once and then always usable, but you use currency to craft. The value of that currency in PoE1 is comparable to a rune in PoE2.

You are also less limited with runes. To craft on an item in PoE1, it needs an open affix, and to craft resistances, it needs to be a suffix.

Not only is it just as cheap, it is also more flexible and powerful.


What I mean is some of the rares are more expensive/harder to get. I believe the rune for increasing spirit or presence is like 60 divs? Or the crit bonus socketable is 5-6 divs and locked behind ToC if SSF. Is that the same for POE1? I thought once you get the receipe and unlock it, the actual materials to craft those implicits are easy to get?
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2836742981#3689 が発言:


What I mean is some of the rares are more expensive/harder to get. I believe the rune for increasing spirit or presence is like 60 divs? Or the crit bonus socketable is 5-6 divs and locked behind ToC if SSF. Is that the same for POE1? I thought once you get the receipe and unlock it, the actual materials to craft those implicits are easy to get?


Oh, you mean late game cores. I was more talking about early progression runes to help resistances.


Tough to answer honestly, the most expensive cores I bought were rarity, which I think were like 1-2d. That price is pretty comparable to a single metacraft.

Hard to compare because the most powerful and expensive crafts in PoE1 are metacrafts that are used to reroll gear and save affixes. Stuff like Prefixes/ Suffixes Cannot Be Changed and Cannot Roll Attack/ Caster Modifiers.

If we are just talking the best craft to throw on something that already has the open affix then yeah, it's really cheap compared to late game cores, but also, kinda totally different. The late game is where crafting completely diverges.

In a nutshell, in PoE1 you are not going to find your perfect item with the open affix you want to craft on, so you are more worried about the cost of crafting the affixes you can save and metacrafting the gear until you get it. In PoE2, you just get it and throw it in a socket.
最後に AverBeg7#1689 が 2025/07/26 15:03:02 に編集
i'm willing to admit that i might be wrong on that point but i honestly don't think so.

the campaign should focus on delivering an awesome rpg experience along with onboarding and teaching new players how to interact with the games numerous systems.

in the current state of the game i believe most new players will quickly realize how underwhelming and time consuming basic crafting is and stop interacting with it, which may in turn completely discourage them from interacting with any form crafting in the future.

act 1 phys weapon and armour crafting odds: https://imgur.com/a/ruAW2kb

how can this be better then picking up a level appropriate normal or magic item off the ground (remember! every 3-7 new areas you explore there are new item bases), then using 1 Transmut or 1 Augment at the crafting bench in town to get what your need.

personally, i like the killing monsters part of the game and not so much the constant picking up garbage of the ground, id'ing, slamming, failing and finally dropping the item back on the ground.

regarding runes, that's a cool endgame min-maxing system, but in the campaign 6-10 attributes or 10-14 elemental-resist don't solve anything. if you even attempt it you'll be stuck with low level equipment.

attributes are solved with the passive skill tree and resists are solved by big resist rolls (pure rng).
最後に allanballan6ix9ine#1114 が 2025/07/26 15:15:03 に編集
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regarding runes, that's a cool endgame min-maxing system, but in the campaign 6-10 attributes or 10-14 elemental-resist don't solve anything.


+10% ele resist when you are under the caps is 10% damage reduction (actually, it is better than that because it also raises your ailment threshold to that element so you won't be frozen/ignited/shocked permanently by it). That is more useful than a small base increase will ever be. Just one rune can make an area or boss over 10% easier. If you thought differently in your playthrough, then that was probably a major part of the difficulty and what made you feel like things were unfair.

You simply do not need a great phys roll on a weapon to play a phys build in early progression. Nor do you need a great ele roll to play an ele build. Or pieces of armour socketed with all base increase. If your bases are up to your level and have any useful affixes at all you should be totally fine.
最後に AverBeg7#1689 が 2025/07/26 15:44:34 に編集

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