Make Breach and MFing Great Again
I might be in the minority here, but I loved playing juiced breaches in 0.1.0. The breaches when I played in 0.2.0 were not really even worth running and I was relegated to delirium and ritual, which I enjoyed much less.
I think breach was over-nerfed. With the breach strat (like many others) I was combining it with fitting in as much MF on my gear as I could. In 0.2, when I used rarity it felt extremely lackluster. I am not sure if MF was changed as a stat, or because there are so few rares compared to 0.1, but it felt completely useless. I know there was drama about rarity, not sure what came of it but I remember someone debunked the outcry by actually testing MF over a ridiculous amount of maps, and it turned out a large amount of MF was only slightly better than none. I think rarity or the amount of rares able to be seen in high investment top tier maps was over-nerfed. 最後にスレッドがバンプされた時間 時刻 2025/07/26 8:33:40
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