Priest of the Sun
This guy need a fix asap, overtuned kilometric laser beam with autotrack from off screen is just ridiculous, and the guy that design mobs even looks proud of it. Fix it :D
最後にスレッドがバンプされた時間 時刻 2025/07/26 17:39:32
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Yes, please. The amount of damage the base mobs do is far too high, especially in an open area with no terrain to hide behind.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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These guys are for sure stronger than most monsters. I'm more mad about the mushroom guys that only appear in the darkest hard to see maps and explode on death then leave a DoT pool on the ground.
In 0.2 I was planning on pushing even though my friends quit early on, but then I died to the on-death of the mushroom guys 3 times in the next 3 maps and quit. My build could take down any boss or pack of mobs, but the on-death effects that are hard to see and do more damage than any other spells in the game just one shot me after everything is dead and I am picking up loot quickly. It gets pretty tiresome walking away from the loot and waiting for garbage packs like these to kamikaze themselves. Enough time is already wasted running through the 50km sq PoE2 considers a map. 最後に AverBeg7#1689 が 2025/07/26 11:22:56 に編集
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wouldn't be so bad if you could take cover, but the lazer just clips through walls and other environmental assets.. Even just fixing that would help a lot
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