Bone Constructs (Unearth) despawn offscreen
the bone constructs that are created from unearth despawn when you move far away/offscreen from them. This doesn't respect the timer for the minions to be alive for. very frustrating..
最後にスレッドがバンプされた時間 時刻 2025/09/15 7:38:26
|
![]() |
Very frustrating indeed. Would like for them to leash back to the summoner if you get too far. Often the entire pack just focuses one remaining mob they can't kill (as I'm playing ED/Contagion) and I'm moving onwards and all of them despawn
|
![]() |
Same here, very frustrating because my whole build relies on Unearth.
|
![]() |
up.
can't they warp back to player like skeletons? |
![]() |
I wanted to post this bug aswell, glad someone did it before me thx.
Indeed, it's very frustrating, just let them poor creatures live. They always continue to move forward when i'm looting my way back, and they despawn and have to recreate them slowly with a new monster pack. |
![]() |
was hoping this would be addressed this patch, but rip, GGG pls fix
|
![]() |
Confirm. Very frustrating. I suspect that behind the screen they also use the "dash" ability on enemies, which causes them to move out of range and disappear.
|
![]() |
It's not a bug, just a very frustrating mechanic which i hope they change soon. It's been this way since launch 0.1 (when permanent minions had the same problem).
Best i could suggest doing is upgrading unearth to Q20 asap, which gives them 50% movement speed. It wont help if they run in the opposite direction, but at least they can keep up with you when moving+fighting. Zombies are mostly a lost cause though, I only use them in boss fights. |
![]() |
" Q20 won't help. They run at breakneck speed at the enemies behind the screen, jump on them and disappear because they ran too far. It only helps to constantly run after them wherever they want, or forcibly tell them where to run. 最後に netFantom#5601 が 2025/09/15 7:40:45 に編集
|
![]() |