Navira Oasis - Crashing instances

Using Navira Oasis will sometimes crash your current instance. Happening a lot.
With most maps in campaign this is a minor inconvenience as it boots back to the start of the current map. But with Vaal Temple you get booted ...and it behaves as if the map was completed (rooms disappear).

Side Note: Navira's base command skill is never on my bar (complete waist of time) so I can't say if that one also crashes instances.
最後にスレッドがバンプされた時間 時刻 2025/12/20 2:25:34
I have some more info on how to trigger crashes with Oasis consistently.

Order I do it:
1. Frost Bomb (Harmonic Remants, Short Fuse) to generate Cold Infusion
2. Infused Ice Nova (Spell Cascade, Magnified Area) to create chilled ground
3. Quickly after that using Navira's Oasis (Persistent Ground, Magnified Area) crashes the game and loses all progress made on the map.

Picked items? Gone. Progress in the map (even Waypoints in the campaign) are lost. Like if you never created the instance. In Atlas it just re-created the instance, so the game remembers you tried to enter the portal, but nothing after that.

COOP: It crashes the game for everyone in the group with me, if they are in the same area. Nothing happens to players in other areas.

I believe in some cases the game crashed after pressing Oasis even without the order I have described, but that order crashes the game for me every single time.


HW should not be related to this issue, but to be sure:
CPU - AMD Ryzen 5 7500F
RAM - 32GB DDR5 5800GHz
SSD - KINGSTON SKC3000S1024G
GPU - NVIDIA GeForce RTX 4060 (8GB)
OS - Windows and SteamOS (Legion Go S, Z1 Extreme, 32GB RAM)


Navira's base command does not seem to crash the game for me, but I agree with @ghaon#4242, not worth using, the game needs us to move all the time and waiting for the bubble to burst to create chilled ground is not an option for us in neither maps or bosses.






最後に Petercy#1674 が 2025/12/15 17:32:59 に編集
im not getting instance crashes but party members, mulitple players, like 10+ so far are crashing when i detonate chilled ground

they have to be off-screen, its very similar to the corpse explosion bug in .1..

This is really bad lol

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