[3.2] BUFFED "Chin Sol Trapnel Shot" - 10c Budget, farm Atziri/Uber Lab/High Maps

I must be missing something here. Why are we taking MoM if we're reserving 100% of our mana for auras?
Eldritch Battery - your energy shield is your mana. That's why we can reserve 100% mana, and still have good survi with MoM.
May it be worth it/reliable to spec out of chain reaction (or change ascendancy) and use hair triggers and general increase trigger radius to still proc all the traps, while benefiting more from tinkerskin/blast cascade?
The major downside I think would be losing the 40%cd from chain reaction, but you could potentially regenerate more life per throw (100 vs 400) and have more uptime on phase/frenzy/power charges.

Edit: also from my understanding if a trap doesn't have an Enemy in it's trigger radius when it gets triggered, it will fire in a random direction, resulting in some missed shots (as seen also in the opening video vs izaro.).
最後に Wacciah#3592 が 2017/08/22 12:23:00 に編集
Hey great build! Pretty fun. I've been pushing T15s in the high 80s without much of a problem. Farms Uber lab with ease as well. I hit Izaro with one trap on phase 2 and it ended.

Still on 5Ls.

I didn't go MoM, but added more damage. My tree is available in my profile.

At level 89 my gear, still on a budget, is:
ネタバレ


Thanks for the build, and thanks to GornoDD for his input!
Can you do Hall of Grandmaster map with this build? I heard the trapper is the best character for this map, and your build looks really nice.
I think the Author forgot to fulfill the 40 dex requirement for sharpnet shot Collateral damage to work. I also took a note at other authors, seems like everyone forgot...
"
wooopaul11 が発言:
I think the Author forgot to fulfill the 40 dex requirement for sharpnet shot Collateral damage to work. I also took a note at other authors, seems like everyone forgot...



oh shoot mybad, it was answered in page 4.
Pretty enjoyable build. I'm using a more evasion oriented version of the tree, so far it feels like it offers a nice balance. I'm switching between Wrath and Grace as needed:



Gear:



Ideally I'd like to get WED on rings and more on belt, helm enchant and I'm currently in the process of switching out boots as soon as I hit one of the good enchants (ele pen, crit or added lightning) on Atziri's step. I love that Tinkerskin fixes one of the most annoying aspects of playing a trapper (sustain), easily one of my new favorite uniques in the game. Its bonuses really should be a baseline for a sab ascendancy.
最後に Bawtzki#4628 が 2017/08/25 15:26:48 に編集
I'm currently building an Inquisitor Doomfletch version of this, because Chance To Bleed and Coated Shrapnel are just so insanely powerful with Doomfletch.

My main concern is that there is a LOT of travelling between Inquisitor start, Point Blank, and Eldritch Battery. I really don't know how effective this is going to end up being.

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