[3.8] Demi's Infinite Tinkerer, the Lightning Trap Saboteur (EVERYTHING/BUDGET VIABLE)

I am playing this on SSFSC and have 2 questions:

1- What amount of ES would you consider enough to run Eldritch without having Tinkerskin?

2- Just found a Thundersight which removes the abilty to shock; would it be viable? Because the rest of it's stats are pretty awesome.

Thanks!
Hello demi . i follow much ur builds evry legue . now i want play this one . i watch one ur video in youtube u play with arc traps and lightning traps for uber elder kills . which one is better arc traps or lightning traps . thx u :D we love u
Hi exiles!
I want to share my experience using infinite tinkener:
I use lightning trap as main skill
Has reached 170k effective dps per trap * 23 traps = 3900k dps with decent gear
Hybrid ES/Life/MOM 577/4600/1916. Total 7093 eHP
Going through all content easly.
There is no reasons to use chain in narrov maps, cuz we have 9 projectles per trap. Clear speed is really good. Offscreen clear with pierce support.
We can use horned talisman with crit multiplier/spell dmg/lightning dmg/HP/...other usefull mods
so we can change pierce support gem with other support gem with better damage multiplier
Pastebin:
https://pastebin.com/AsA8hZZT
Check my gear in profile, if you want to
最後に Silver_Dude#1870 が 2019/05/06 14:43:44 に編集
how is the purifying flame one vs lighting trap
最後に healzr#5372 が 2019/05/11 14:33:48 に編集
Why does this build choose cast speed in some of the skillpath? And focuses on Frenzy charges?
ネタバレ
Actually there is no particular reason to take nodes with frenzy charges&cast speed.
These nodes can give us additional exploding rays per second for lightning spire trap & additional aps for shield charge/whirling blades, but these are not mandatory nodes. You can take another useful nodes with hp/damage/gem sockets
最後に Silver_Dude#1870 が 2019/05/16 10:02:26 に編集
Playing that build on PS4 for the current race event and loving it!

Small question tough:

Why do we take some mana nodes or lower mana reserved for auras?

Are those mandatory in order to play the 2 heralds and aura?
FRENZY CHARGE explanation:

- 4% increased blahblahblah
- 4% increased blahblahblah
- 4% MORE DAMAGE per Frenzy Charge

more.
MORE.
MORE.
MOOOOREEEEE!!!!!
最後に kiralygomba#7988 が 2019/05/15 15:07:15 に編集
"
kiralygomba が発言:
FRENZY CHARGE explanation:

- 4% increased blahblahblah
- 4% increased blahblahblah
- 4% MORE DAMAGE per Frenzy Charge

more.
MORE.
MORE.
MOOOOREEEEE!!!!!

Man, u are damn right!
I forgot about frenzy charges grants 4% more dmg per charge.

My bad.

Seems like grab some nodes with frenzy charges - really good investment of points.
最後に Silver_Dude#1870 が 2019/05/16 11:00:02 に編集
Also for frenzy charges, you have 30% chance to generate while for power charges it's only 15%. If you are not so fast paced, it matters a lot. You won't have power charges all the time. :)

(See Tinkerskin+Master Sapper vs Blast Cascade.)
最後に kiralygomba#7988 が 2019/05/16 10:48:05 に編集

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