[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

You could also grab Silent Steps for blind if you want; it's in reach of your thread of hope, and is arguably worth more than a 4% life node.
I keep dying to any pack of mobs with ranged attacks. im not sure why. i followed the PoB almost exactly, a little things off and no watchers eye. yet when i get close to a ranged group they melt me instantly. am i doing something wrong? or is the build meant to be this squishy? the most recent pack of mobs were skeleton archers on a T16 map.
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Cirith_ が発言:
I keep dying to any pack of mobs with ranged attacks. im not sure why. i followed the PoB almost exactly, a little things off and no watchers eye. yet when i get close to a ranged group they melt me instantly. am i doing something wrong? or is the build meant to be this squishy? the most recent pack of mobs were skeleton archers on a T16 map.


Pantheons maybe?
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Yalpe が発言:
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Cirith_ が発言:
I keep dying to any pack of mobs with ranged attacks. im not sure why. i followed the PoB almost exactly, a little things off and no watchers eye. yet when i get close to a ranged group they melt me instantly. am i doing something wrong? or is the build meant to be this squishy? the most recent pack of mobs were skeleton archers on a T16 map.


Pantheons maybe?


Would pantheons really change that? I use lunaris and shakari.
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Would pantheons really change that? I use lunaris and shakari.

Nope. But going Transendence would.

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or is the build meant to be this squishy?

Transendence surely isn´t. And you could at least go max block and stop that nonsense with Fenumus Weaves and get Atziris.
最後に Vennto#1610 が 2021/03/04 3:55:46 に編集
How's "target 1 additional nearby enemy" work? does it help clear and on boss, does it make you stiked you twice?

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How's "target 1 additional nearby enemy" work? does it help clear and on boss, does it make you stiked you twice?

It pretty much does exactly what it sais: We can not attack multiple enemies with our Skills. Striking 1 or elevated 2 additional targets means when running into groups that you will target 1 or 2 additional target. That results in more leech and - the more important thing: more AoE-Spread since the poison proliferation now starts from more targets.

In terms of single targets it has 0 impact, but you defintely will feel the results in the maven fights since you are able to attack multiple bosses like that.
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Vennto が発言:

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How's "target 1 additional nearby enemy" work? does it help clear and on boss, does it make you stiked you twice?

It pretty much does exactly what it sais: We can not attack multiple enemies with our Skills. Striking 1 or elevated 2 additional targets means when running into groups that you will target 1 or 2 additional target. That results in more leech and - the more important thing: more AoE-Spread since the poison proliferation now starts from more targets.

In terms of single targets it has 0 impact, but you defintely will feel the results in the maven fights since you are able to attack multiple bosses like that.

Thz for the answer!!
Amazing build.

I've followed the guide from leveling progressing into the base build and once I collected enough rings to make a loreweave I leveled up to the transcendence build.

Absolutely amazing experience from lv 1 to 96.

This build has got me looking at my PoB non-stop for upgrades.
For the large cluster, to get all 3 mods (Touch of Cruelty, Unspeakable Gifts and Wicked Pall) is really expensive (10+ ex). If you were to remove one, which is the least valuable and how big of a drop off is it in terms of dps and survivability?

Also, on the helm, is it more important to have the enchant or "nearby enemies have -9% chaos res"?
最後に jackals1234#2478 が 2021/03/04 19:44:11 に編集

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