Dude your claws are like 20 elemental dps. The build is entirely elemental based...you need to buy elemental claws
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投稿者Slottm#1159日時 2021/10/24 21:45:10
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Adders79 が発言:
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fnurt が発言:
The PoB has Immortal Call, but I don't see where we are generating the endurance charges.
You dont need endurance charges. Endurance charges just gives more duration on the buff but you can add an increased duration support to help with this
I am working on a new pob after feedback. It will unfortunately need a lot of respec points. We lose a bit of DPS but again a TON of physical damage mitigation. Gonna test it first though
Thanks for the response. I always learned the rule of thumb as "use steelskin unless you use endurance charges" but that was several leagues ago. Leveling has been super smooth with this build (I'll give you the credit rather than the tabula I got from Brutus!), looking forward to the switch to LS to see how the good stuff works!
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投稿者fnurt#7272日時 2021/10/24 21:54:52
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what can i do to make my clear better? frostblade isn't doing alot of dmg
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投稿者EjinChewy#3290日時 2021/10/24 22:31:20
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最後に EjinChewy#3290 が 2021/10/24 22:32:40 に編集
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投稿者EjinChewy#3290日時 2021/10/24 22:31:20
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Adders79 が発言:
This is my current idea: https://pastebin.com/FdQmwhjr
We drop anger and get a grace reservation on helmet to allow us to equip determination. We take take graceful assault and the mastery that gives 5% evasion as armour. I have taken pierce crafts on helmet and gloves but you could just get +2 pierce hunter boots.
We take one poison node so we can take mastery in claw wheel to make enemies who are poisoned not crit.
I dropped all the block nodes. This set up when mapping with flasks up gives us:
81% Evade chance and 15k armour with 4.6k life. I have just imported the gear I have so I am sure this can be improved. What are your thoughts
Forgot to say we swap anger for herald of ice for clear
Do we take one point of chance to poison just below the claw wheel? I didn't see this in your revised POB.
Also, is your fire damage (for trinity) coming from your amulet now since you no longer run anger?
Thanks!
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投稿者shimmishim#7690日時 2021/10/24 22:45:11
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shimmishim が発言:
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Adders79 が発言:
This is my current idea: https://pastebin.com/FdQmwhjr
We drop anger and get a grace reservation on helmet to allow us to equip determination. We take take graceful assault and the mastery that gives 5% evasion as armour. I have taken pierce crafts on helmet and gloves but you could just get +2 pierce hunter boots.
We take one poison node so we can take mastery in claw wheel to make enemies who are poisoned not crit.
I dropped all the block nodes. This set up when mapping with flasks up gives us:
81% Evade chance and 15k armour with 4.6k life. I have just imported the gear I have so I am sure this can be improved. What are your thoughts
Forgot to say we swap anger for herald of ice for clear
Do we take one point of chance to poison just below the claw wheel? I didn't see this in your revised POB.
Also, is your fire damage (for trinity) coming from your amulet now since you no longer run anger?
Thanks!
Trinity prods just from added cold and herald of ice. This gives enough damage due to how wide lightning damage can roll. Regarding poison I take a poison node near the bottom right of the tree as if we get a lethal lede going this falls in the radius so we get +4 strength from it… tiny I know but every little helps. It should be in the PoB from memory
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投稿者Adders79#7602日時 2021/10/24 23:56:36
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EjinChewy が発言:
what can i do to make my clear better? frostblade isn't doing alot of dmg
In maps or campaign? What’s your 4 link?
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投稿者Adders79#7602日時 2021/10/24 23:58:22
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Started yesterday with a Ranger and plan to go with this build (semi SSF, I don't buy gear)
Played SST self crafted last league and the build was doing superb, rolling through super juicy maps and killing A8 bosses was easy.
I wonder how will this build do in the end game with about 30-40ex in gear self crafted? Easy juicy maps and A8 bosses?
Does this build benefit a lot from double influenced rares? Last league I ended up having them in a lot of item slots and I love to create them as end game equipment.
Thanks in advance!
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投稿者ressiv#3478日時 2021/10/25 4:20:45
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Adders79 が発言:
Trinity prods just from added cold and herald of ice. This gives enough damage due to how wide lightning damage can roll. Regarding poison I take a poison node near the bottom right of the tree as if we get a lethal lede going this falls in the radius so we get +4 strength from it… tiny I know but every little helps. It should be in the PoB from memory
I see the poison now. I also forgot how trinity worked. You only need 2 elemental so between LS and added cold, you have what you need to trigger it. Thank you!
最後に shimmishim#7690 が 2021/10/25 8:33:51 に編集
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投稿者shimmishim#7690日時 2021/10/25 8:33:20
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Adders79 が発言:
This is my current idea: https://pastebin.com/FdQmwhjr
We drop anger and get a grace reservation on helmet to allow us to equip determination. We take take graceful assault and the mastery that gives 5% evasion as armour. I have taken pierce crafts on helmet and gloves but you could just get +2 pierce hunter boots.
We take one poison node so we can take mastery in claw wheel to make enemies who are poisoned not crit.
I dropped all the block nodes. This set up when mapping with flasks up gives us:
81% Evade chance and 15k armour with 4.6k life. I have just imported the gear I have so I am sure this can be improved. What are your thoughts
Forgot to say we swap anger for herald of ice for clear
What's the rational for switching from Block to Armour? How much Armour are you able to achieve currently Without flasks up? What are we gaining from this moderate amount of Armour compared to 70% block chance?
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