[3.26] 40+ million DPS perma-flask Poisonous Concoction | DeadEye/Pathfinder
" This is a good idea. Give me a few days. UPDATE: It turns out this is a lot trickier than I first thought. I also need PoB to be updated. My advice is to just pick the nodes that follow the (current) endgame Trickster PoB as much as possible so there is not a lot of respeccing required - although once you transition to the Cluster Jewels you will have to respec significantly anyway. The two versions - PF and Trickster - are very similar before respeccing, they just have different starting points. The main difference is taking (big) advantage of the Trickster's On Hit 最後に t0lkien#7048 が 2025/06/12 8:41:41 に編集
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Yeah I more or less worked a PoB based on your different trickster PoB milestones, the pathfinder one and some PoENinja ones, it's not the most newbie friendly approach, but totally doable, most pconc builds share many nodes, most differences are in the late parts, which are covered in the PoBs from 3.25
I don't see any issue with the build for starting, looks great. I'm sure you'll post some midrun PoB and we can adjust based on that. As a Newbie I'll admit I am really worried about the loss of endurance charges on Ralakesh for lategame. Losing endurance charges on bosses seem to be a massive durability loss. We lose immortal call power, and the normal PDR from the charges. My hope is to annoint Conduit on a merc with endurance charges, but that all depends on merc durability, since it's on bosses when we want them. I'll be looking forward to see how you manage it, as I'm really curious to learn more of the game seeing what your solution will be. On the "good side" I guess if you don't need replica badge of brotherhood the build will save quite a bit as I bet price will skyrocket due to champion ascendancy change. |
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" This is how PoE goes, and honestly is at least half the fun for me. There will be other tech, we just have to find it. Usually I've found the solution to my problem by watching streamers find solutions to theirs. Someone will stumble across something that applies directly to this build, and we'll snaffu it immediately. As strong as the neck is, it's also been a bit of a brutal solution. It gives us a single thing - Endurance Charges. I'd much prefer a solution that allows us to be able to use a rare neck, as it offers a lot of flexibility with resists etc. which the build needs due to how many uniques it uses. I suspect there is going to be something fundamentally overpowered about mercenaries which we'll only get to use this league, so my hope lies in that for now. 最後に t0lkien#7048 が 2025/06/13 3:14:49 に編集
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