[3.26] Elemental Relic Autobomber - Tukohama's Fortress League Starter
From a quick glance, this looks like your best variant of autobomber.
Would this be T17 viable within "reasonable" budget? And/or what are the T17 mods it must avoid? Edit: I think the AG and spectres bottleneck this build from T17s. They will die very quickly and very often. Balormage just released a video addressing a similar concern: https://www.youtube.com/watch?v=smDGnidwiCU For this build, I think we should replace zombies/phantasms/AG with cyclone cwc spells, maybe blazing salvo and spark, for more consistent summon Elemental Relic triggering. It's still extremely squishy, though, and we can't slap a Svalinn like other builds. 最後に Firedrops#3670 が 2024/11/07 7:36:09 に編集
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" Added a mention to it in the guide (relevant breakpoints are 2%, 14% and 30% cdr)! It is a bit difficult to realize the lower cooldown without a much higher hit rate than we currently have (probably best to go for the 2% or maybe 14% breakpoint). |
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" It's the highest dps of them on minimal gear certainly! It can be T17 viable within a reasonable budget, though it can't run the remove 5% of life modifier (and combinations of other modifiers can be very dangerous on medium budgets). AG and spectres are much tankier in this build than most other minion builds (since we aggressively scale minion life for damage, can devote more links to them since elemental relics are granted by our ascendancy and invest in minion block). I'd heavily advise against the swap to cyclone though, the clear will suffer dramatically, the effective trigger rate would drop substantially and we'd be forced to be melee. Defenses definitely are an issue (though I'd be surprised if Svallin in particular survives the patch), but we have a lot passives and gear slots on the tree we can dedicate to improving them at higher budgets (see Upgrades section) notably Divine Flesh + Fourth Vow and Defiance of Destiny (and eventually Mageblood). 最後に Juminoh#0785 が 2025/05/27 13:57:11 に編集
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Appreciate you putting this out there. I played this to 98 in Necro Settlers on pretty low-medium budget and felt like it performed up to your description.
My biggest source of friction for the build was on boss fights. I felt like I lost a lot of DPS uptime to automated Convocation pulling minions away if I didn't feel like I could park on top of something. I ended up just running Summon Skeletons in place of Phantasms to have something that would remain on target after Convocation. A little less auto-bombery, but it wasn't a huge QOL decrease. Turning off convocation during some boss stretches probably achieves that goal just as well. I'd be interested to hear your thoughts on that. I plan to run it back for Mercenaries and just drop culling and run all 3 of skeletons/zombies/phantasms in the 5 link. I think trying to overcap your proc rate will be important with that cooldown runegraft. Culling should be easy enough to source between Perfect Forest Warrior or the new mercs. |
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I just realized that the new league provided another way to scale the damage.
There is a new glove mod that converts the fire damage to chaos. Scaling the chaos damage with wither. Using united in dream, so it will make that our explosions poison. That allows to scale with dot damage (Amanamu's Gaze), also boosting the damage of infernal legion and the sentinel. And because minions can poison our sentinel single target will be slighly better. 最後に Dairkon#7006 が 2025/06/08 12:56:02 に編集
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