Please delete Prowling Shades from the game
They could be fixed by allowing our AoE to rip them from stealth. The way they are implemented now is dead set fucked in the head. “Disrespectful” is too nice. They are absolute fucking garbage design.
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They are emblematic of a core problem with PoE2.
The word is Tedious. Tedium isn't difficulty, it is a disrespectful waste of time. A chore. So much of the vaunted GGG 'vision' has manifested almost exclusively as unnecessary, frustrating, pointless tedium. The worst part is that of the mechanics they brought over from PoE1, they brought the worst most tedious ones and of the ones they reworked, they destroyed any QoL that PoE1 had optimized and replaced it with objectively worse tedium. I am not frustrated because the game is difficult, I am frustrated because tedium is BORING. |
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You could watch a movie instead, but I suppose pressing the Play button would be too tedious for you...
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Yep. Prowling Shades really grind my gears!
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River hags are up there as well. Ha.
https://www.twitch.tv/satsuinotanden for streams.
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+1
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+1, these guys are invisible and block the tower stairs at time. Lower the time they go invisible or just get rid of that invisible boogey man mechanic.
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" This, absolutely. It would track with virtually every game I have played with stealth as well. It is common enough in my experience that I specifically tried that repeatedly, only to determine it didn't work. |
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" Frankly that whole "revive minions from way off screen" needs to be narrowed down. Make it an aura with a range small enough to be on screen and it'd be fine. |
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Change invuln to 75% evasion or something. At least accuracy or attack spam will counter this and player feels like they can still do something besides wait for the wisp to stop moving and solidify.
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