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So many changes, you all did a lot of work and although we would have loved Una's songs playing whenever we are in Town, you still delivered a lot of new stuff and made the game better! Thanks, GGG!
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投稿者uzi2k2#2533日時 2025/01/16 11:30:23
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Noice!
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投稿者Drezao#2803日時 2025/01/16 11:31:03
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This is just awesome, ty for the huge patch <3
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投稿者EmapthicGamer#1511日時 2025/01/16 11:31:30
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ty for all
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投稿者GEONER#7150日時 2025/01/16 11:33:47
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lets goo!!
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投稿者PhilZen#4540日時 2025/01/16 11:35:06
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ty so much great work
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投稿者The8thMonkey#8400日時 2025/01/16 11:37:17
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FREE THE GOBLIN TROUPE !
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投稿者Plejn#7078日時 2025/01/16 11:44:23
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Didn’t fix the 120hz issue for consoles, but big W for the rest.
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投稿者MACGRUB5R#4914日時 2025/01/16 11:46:51
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pog
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投稿者Krekhed#0039日時 2025/01/16 11:48:13
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"
The Trial of the Sekhemas and Trial of Chaos are completely unbalanced in both rewards and gameplay.
In Trial of the Sekhemas, players can exploit the system by forming teams outside the boss room and charging fees ranging from 1D to 50E per teammate to help clients defeat the boss. These teammates don’t even need to go through any of the trial stages themselves and can still gain Ascendancy effortlessly. Where is the fun or challenge in this process?
When new players need to obtain Ascendancy, they are driven to spend real money to purchase in-game currency, creating an unfair advantage.
The rewards in Trial of the Sekhemas are excessively high, with treasure-filled chests, Jewels, Unique Jewels, and the Against the Darkness Time-Lost Diamond.
In contrast, Trial of Chaos feels like garbage in terms of rewards, offering only corrupted equipment and no Jewels or Unique Jewels. However, the trial process in Trial of Chaos is at least fair, requiring all teammates to start from the first stage and face the challenges to earn their rewards.
I have to question whether your development team has actually played the game themselves. This kind of imbalance severely undermines the fairness and enjoyment of the game.
I completely agree with this. Both trials as they are now are interesting content to farm but they are in no way suitable for obtaining the most important part of one's build, the ascendancy. They are way overtuned and RNG dependent for this purpose.
I hope they rethink the way to ascend and allow the first three ascendancies to be part of the campaign story (e.g. special bosses in the acts).
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投稿者hellix#5931日時 2025/01/16 11:48:18
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