Suggestion for Improving Guild Interaction in the Endgame Map (Map Device)
" Yep, i really hope we will get a system somehow like this.. |
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well yeah
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+1
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+1
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+1
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" The only reason the game feels solo or singular is because the loot in the game is based on 6 man teams and have to be synergized to get said loot to drop Yet the atlas is a solo grind to get to the end game content. you dint point this out in your request. Brewskie
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That is a fun idea, but instead of one locking system, there should be two or more as configurable options. The first one is the suggested restrictive permission system, where Citadels can be set as non-permissible by guild rank. The second system is time-based conqueror-claims, as in all the maps in a large area of your previously conquered map are claimed/locked for you for a short (day), long(4 days) or a permanent duration, just like with party loot distribution. In cases of area conflicts, the oldest claim is dominant.
最後に Celd#2630 が 2025/03/01 12:34:19 に編集
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+1
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100% there should be a shared Guild Map.
Each person would have their own personal map and then the shared Guild Map. |
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+1
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