The real problem of XP LOSS.
Exp loss is the last of PoE2 problems.
It shouldn't be a problem if the game doesn't throw half the enemies explode on death, unbalanced oneshots, stun doesn't accumulate and don't let you move for 1 minute, etc Stop this nonsense, ask for a game well done and not for sparkles on top. |
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Not much reason to argue against bad faith actors or appeals to triviality on the topic.
Me and everyone I know who played this game on launch quit since due to xp loss primarily since it is disrespectful towards a players time investment to an unfair degree. Just stop playing the game, GGG has to make changes or it will burn to the ground. |
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" That's the thing, it's easier to get rid of it while balancing everything else, or at least have an option to recover XP on corpse. Waiting for them to hopefully fix all the other issues that exacerbate the XP penalty won't happen until ea is over, if they can even fix the issues |
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" According to the devs and the people who support xp penalty, builds should be completed by 90. I think this is wrong since the devs have a completely unbalanced game and the builds that are complete are meta builds that rely on expensive gear that can't be crafted. Hiding those extra 10 skill points behind a time sink is basically just dangling a carrot in front of the players behind hundreds of hours of repetitiveness. Maxing out my skills allows me more flexibility to tweak and change my build, but when I I'm forced to sink 1000 hours in a single character just to have that option, I just stop playing. The only argument for the lvl 90+ time sink is that for some reason I don't deserve those skill points after sinking 300 hours in a single character because I should have to put 1000 hours in for the satisfaction of hitting 100. It just defies logic |
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It's the only game I know where players have to train to press ESC + exit to character selection before getting killed.
That is the real problem to me. |
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It's time for a change. Patch 0.3.0 coming and a lot of changes will happen. One of them should be XP loss. We need an innovative idea that wouldn't ruin the game in high levels, but keeping the xp loss as it is , is a disasterous thing.
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XP loss is just bad with GGGs idea of slow progression past level 95. Grim Dawn also has loss of XP, but because one can level within a reasonable time, nobody sees an issue with it. So long as you don't die too much, you level up!
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Last post for me on this thread and feedback forum in general.
They will never remove it. Albibu#9602 wrote: "I think xp loss is not the same painful in all levels. While playing with party leveling from 1 to 91 level is 30% difficult. From levels 92 to 96 is 70% difficult and over 96 is almost 98%. Isn't fair divided and this could bring 96 level players quit the further tries." Yes i have mentioned this is the compounding experience penalty on players from ruthless, but instead of level 68 activation it seems to be level 90. Players say "nah bro it took 10hrs to get from level 95 to level 96" ok buddy come back at level 97 and tell everyone what your view is now. Yet again they wont change anyway, these feeback threads are a waste of time, i thought if we started explaining things to GGG they would reply (we dont need them to make any changes to a live game, just discuss with us is all we ask). Im going back to grind Level 97 60% took 1 week and 4 days playing 4-6hrs a day with 0 deaths, imagine there was a death even 2.5% hurts (this is there goal by the way) Enjoy your time, i love playing but playing safe is not how an ARPG should be played in my view, i want to try things and have those "holy crap i survived moments" wont happen because 2.5% hurts to much ill just grind maps, juice my towers only for exp gain and not level the boss atlas just in case. "Brahh stop focusing on leveling who cares about the level after 95", sorry i dont like doing anything half assed. I dont settle for second place, i dont believe in participation trophies. If it was impossible to get i would have deleted the character already and deleted the game and moved on. Everyone plays different and no one cares how you play, ask yourself why dont you agree with me, and i know you dont, then ask yoursef why has life not been better for me. You have your answer. Wonder how many others are sick of posting here with the same people in the same echo chamber repeating the same things. Have fun you crazy exiles P.S
I am a Dog and i will just drop my load and leave on to the next post |
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" When I reached 95 i was so exhausted and moody that i wouldn't try further leveling tries and i started playing for fun and items. During this time i loved the game becouse i didn't care for death penalty and guess what... I tried everything in game even the toughness things that I knew i couldn't beat. But that made me realize that game is for seeing how far can you go and challenges become self-awareness and not punishment anymore. After all i managed with carefully play to reach 96 level after 60-70 deaths relaxed play in the beginning of level. In the middle of leveling i stopped playing bosses and i stayed back as a chicken for carefully play. It was awful again but is the only way to gain another painful level due to xp loss. For me is not the xp loss. It's just not existent of good xp gain. Only some specific builds and classes can accomplish this and this shows one more time the bad balance between them. | |
EXP loss is annoying but not the issue. The issue are maps basically stopping at mob lvl 79-82(with effort). I ran 5 fully juiced T15's with mechanics and got 3% exp, and I'm only lvl 93 on that char. The amount of effort as a solo player to get to 95 is an effort, to get from 95 to 100 is a masochistic effort in monotony.
The mob level cap needs to be raised in order for the exp curve to be less insanely punishing. Those 5-6 missing skill points are more important in PoE2 than even PoE1 given how thinly most builds are spread due to large attribute requirements, leaving choices in defense/offense passives stretched, and gear needing to generally be perfect on top of it. Raise the mob level cap so your exp doesn't simply fall off a cliff at 90+. Killing level 90 mobs as opposed to 79-80 alone would make this a much more reasonable and accomplishable task. Honestly I have more time to play than most and find this a task of willpower more than one of enjoyment, I can't imagine how people who only have a couple hours a day progress in the current leveling system. |
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