Path of Exile 2: Dawn of the Hunt has been out for a while now, and we've gathered up some statistics from the first three weeks since release to share with you. Check them out below!
- The Arbiter of Ash has been slain 355,877 times.
- 3,406,779 Unique Maps have been cleared.
- 3.27 trillion gold has been dropped, which equates to 6.48 billion gold dropped per hour.
- 1.44 billion instances have been exited.
- 185,961,090 player character deaths in standard leagues.
- 291,112 player character deaths in hardcore leagues.
And here's the breakdown of the top 5 most played and least played classes since the launch of Dawn of the Hunt:
- 23.78% Amazon
- 12.27% Lich
- 10.12% Deadeye
- 8.15% Smith of Kitava
- 7.87% Invoker
- 0.74% Acolyte of Chayula
- 1.32% Chronomancer
- 1.77% Tactician
- 1.77% Warbringer
- 1.82% Pathfinder
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投稿者 Community_Team日時 2025/05/04 20:30:22Grinding Gear Games |
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53% Lightning Spear
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投稿者Blaze Amk#8957日時 2025/05/04 20:32:12
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That gap difference from Invoker down to the rest of the remaining classes, it's quite an impact.
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投稿者tooncake#7754日時 2025/05/04 20:33:44
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Next league maybe we play other than LS to kill white mobs
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投稿者RobYnick#4704日時 2025/05/04 20:37:25
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Fun patch y'all, keep it up!
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投稿者BeeftownBakery#6049日時 2025/05/04 20:41:35
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33% Amazon
17% Deadeye
10% Lich
9% Smith of Kitava
6% Ritualist
最後に NukinFTW#0447 が 2025/05/04 20:43:30 に編集
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投稿者NukinFTW#0447日時 2025/05/04 20:42:54
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"Top 3 subclasses thatll be butchered beyond recognition in 0.3"
Gonna keep my hopes very low, hopefully they fix the issue of making abilities feel good than making everything feel garbage.
Back in my day stormweaver used to be an ascendancy.
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投稿者BionicRebeLX#3135日時 2025/05/04 21:01:47
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The most broken: bloodmage with hit kill
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投稿者TalionOak#5124日時 2025/05/04 21:05:14
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30 minutes and not even one full page of comments lmfao very telling
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投稿者Saquu#4629日時 2025/05/04 21:07:16
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Neat.
If you want to fix the class disparity you should focus on re-balancing or redesigning defensive stats and mechanics along with their scaling. Even more so than much anticipated damage re-balances. It would be nice to see player survive-ability options refined over EA.
Un-murdering presence radius would also be nice. Ally buffs and enemy debuffs actually functioning does tend to increase player options...
最後に LVSviral#3689 が 2025/05/04 21:16:40 に編集
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投稿者LVSviral#3689日時 2025/05/04 21:16:12
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