Unless Presence size gets a massive buff I'll never use minions, totems, auras or debuffs again.

"
Oh i didn't know that. So even worse then! And Devs nerfed also Deepest Tower. But why??? Probably to make hour lifes hell...
I'm thinking of quitting with Merc. I'll try warrior class.


Yeah, no point using anything Presence related if you aren't melee anymore. It's just too darn small.
最後に LVSviral#3689 が 2025/05/07 12:44:02 に編集
Everything done for Warrior class again. In fact everything done for melee classes again.

Spear and Jeday weapons all across the board vanishing whole maps in 30 sec and even can't reach them by the movement speed those classes attack, can't even see them becouse they left you miles a way. You try follow them as beggar for collecting some currencies left in ground.


Great!!! That is huge step in class balance after patch 0.2.0. Devs should be proud of.
Haha! Finally a place where melee has the advantage! Sure I'm 2 feet away from all the exploding mobs but those mobs ARE IN MY PRESENCE! *laughs copiumiously*
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
"
Direfell#7544 が発言:
Haha! Finally a place where melee has the advantage! Sure I'm 2 feet away from all the exploding mobs but those mobs ARE IN MY PRESENCE! *laughs copiumiously*


"We have heard your feedback and will lower presence radius to 2m in order to give melee more identity. Player armour will also be lowered by about 40% to compensate for this."

-GGG
最後に LVSviral#3689 が 2025/05/07 17:06:56 に編集
Devs made a lot damage to most things in game in an attempt to consolidate a specific way of playing .

But we need to connect our voices as community and demand things that destroying the overall experience in game and not just the fun part.

Presence radius is essential for most Ranged classes and spending a significant amount of passive points that will destroy other builds options or significant other vital things that related with preferred playable builds.

Please Devs adjust passive points so that we can have more enhanced options im Presence radius.
I've posted on this topic before, but I'll do it again here. I made a Tactician this time around (one of the 1.7%!) and have leveled him to 82--he makes a *huge* difference in combat. But for most of the game, his abilities rarely had any impact on the game because my allies were virtually never in my presence. I have pushed it up to about 150% by advancing it to the exclusion of almost everything else, and he's an effective party buffer, but giving people an inch of additional build space or allowing characters who aren't "all-in" to use presence abilities by giving us a higher base wouldn't hurt anyone. At least put it back to 6m!
"
LunarExile#4878 が発言:
I've posted on this topic before, but I'll do it again here. I made a Tactician this time around (one of the 1.7%!) and have leveled him to 82--he makes a *huge* difference in combat. But for most of the game, his abilities rarely had any impact on the game because my allies were virtually never in my presence. I have pushed it up to about 150% by advancing it to the exclusion of almost everything else, and he's an effective party buffer, but giving people an inch of additional build space or allowing characters who aren't "all-in" to use presence abilities by giving us a higher base wouldn't hurt anyone. At least put it back to 6m!



They didn't explained to us why they nerft it to much! No video no explanations, just a straight nerf by 33%. i don't understand if it was fault of Minions that had super powers or Crossbow users that benefing from far attacks.

But all classes that use range abilites have serious problems ecpecialy those that are under 90 level. If i add also the nerfing in item Presence radius then its way too more catastrophic for them.

if not 6m at least 5,5m would be acceptable and let them just reduce some boosts on tree ralated passives.
"
They didn't explained to us why they nerft it to much! No video no explanations, just a straight nerf by 33%. i don't understand if it was fault of Minions that had super powers or Crossbow users that benefing from far attacks.

But all classes that use range abilites have serious problems ecpecialy those that are under 90 level. If i add also the nerfing in item Presence radius then its way too more catastrophic for them.

if not 6m at least 5,5m would be acceptable and let them just reduce some boosts on tree ralated passives.


The reason GGG nerfed presence radius was to enable enemies to rapidly enter and leave your presence on spear builds. This was done without any consideration for the majority of other presence effects. There is quite literally no deeper reason or design behind the radius reduction.

GGG had a neat idea and caused a massive amount of mechanically crippling crossfire damage, which unfortunately seems to be a trend for them.
最後に LVSviral#3689 が 2025/05/08 14:33:12 に編集

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