Feedback after 100 hours

I just reached 100 hours and have some frustrations and figured it could be useful as feedback.
1) in the endgame the enemy damage scaling is too much. Not all of us want to play some cheese build and not have/ be able to see anything on the screen, and enemies oneshotting us and after death effects killing us in one hit are very bad, imo.
2) in corrupted areas, there is one mob that can spawn, a small guy that zaps you. Insane damage scaling, most of the time you dont even have time to react before getting one-shot
3) the priest of the sun mob, i think that’s what it’s called, has basically off-screen range, perma channeling so his cast doesnt expire and does absurd damage
4) losing xp is only acceptable if the gameplay is good. I’ve probably lost around 10 levels from dying randomly or not being able to deal with the enemy before it kills me
5) there is a combo with rares that are extremely aggro and jump on you the whole fight having the molten lava shield thingy that explodes. Its dumb. They jump on you, you damage them enough to proc the explosion and you die, no time to dodge or move away.
That’s about it for now
最後にスレッドがバンプされた時間 時刻 2025/05/07 11:38:33
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Ligmussy#2777 が発言:

3) the priest of the sun mob, i think that’s what it’s called, has basically off-screen range, perma channeling so his cast doesnt expire and does absurd damage


The first time I fought a rare version of this monster, it absolutely melted me. I tried breaking line of sight, but its attacks ignored terrain. Its turn rate was so fast I couldn't even get behind it to counter — it felt completely bs.

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