Game Unplayable - Constant Crashes - US Server

Honestly - I dont know what else to do other than just quit. I have tried everything I found online and nothing works.

I have:
- Repair game files
- Uninstall, delete cache, reinstall on completely different SSD
- Undervolted CPU, Throttled CPU
- Changed every single graphical setting in the game
- Updates BIOS, drivers, chipset, video cards, etc

However I still get disconnected about once every 10-20 minutes. When it crashes it kicks me out to the login screen. Cannot do maps, cannot do sekhamas/chaos, sometimes cannot even trade, due to disconnecting.

Please can someone help me fix this? I combed through the logs, I deleted duplicated of error messages so this would be so long, but this is what I am dealing with and this is only a 3 hours time-frame where i get so sick of it I quit.


Operating system: Microsoft Windows 11 Home, Version 10.0.26100
DirectX runtime version: DirectX 12
Driver: Game Ready Driver - 576.02 - Wed Apr 16, 2025
CPU: Intel(R) Core(TM) i7-14700K
RAM: 64.0 GB
Storage (3): SSD - 3.6 TB,SSD - 1.8 TB,+1 more
GPU processor: NVIDIA GeForce RTX 4070 SUPER
Video BIOS version: 95.04.69.00.90

"

2025/05/10 10:23:01 410421156 923448f [INFO Client 49436] Abnormal disconnect: An unexpected disconnection occurred.
2025/05/10 10:25:33 410572890 93b1b552 [CRIT Client 49436] [RENDER] Shader uses incorrect vertex layout (shader: 0x0000023a mesh: 0x00000238)
2025/05/10 10:32:44 411003718 93b1b552 [CRIT Client 49436] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
2025/05/10 10:38:01 411321156 923448f [INFO Client 49436] Abnormal disconnect: An unexpected disconnection occurred.
2025/05/10 10:44:27 411706890 93b1b552 [CRIT Client 49436] [RENDER] Shader uses incorrect vertex layout (shader: 0x0000023a mesh: 0x00000238)
2025/05/10 10:53:01 412221140 923448f [INFO Client 49436] Abnormal disconnect: An unexpected disconnection occurred.
2025/05/10 10:54:34 412313781 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
2025/05/10 10:58:15 412535187 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
2025/05/10 11:02:03 412762781 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
2025/05/10 11:06:32 413032562 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x0000023a mesh: 0x00000238)
2025/05/10 11:06:43 413043234 4d32db43 [WARN Client 2668] Tried to SetExtraActivationRangeAroundTile() after level generation was complete
2025/05/10 11:08:01 413121140 923448f [INFO Client 2668] Abnormal disconnect: An unexpected disconnection occurred.
2025/05/10 11:11:57 413357531 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x0000023a mesh: 0x00000238)
2025/05/10 11:17:32 413692671 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x0000023a mesh: 0x00000238)
2025/05/10 11:23:01 414021125 923448f [INFO Client 2668] Abnormal disconnect: An unexpected disconnection occurred.
2025/05/10 11:38:01 414921156 923448f [INFO Client 2668] Abnormal disconnect: An unexpected disconnection occurred.
2025/05/10 11:41:49 415149078 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
2025/05/10 11:50:05 415645140 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
2025/05/10 11:52:44 415804125 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
2025/05/10 11:53:01 415821140 923448f [INFO Client 2668] Abnormal disconnect: An unexpected disconnection occurred.
2025/05/10 11:55:17 415957000 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
2025/05/10 11:56:01 416001031 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
2025/05/10 11:56:40 416040046 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
2025/05/10 11:58:01 416121187 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
2025/05/10 11:59:22 416202203 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
2025/05/10 12:06:09 416609093 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
2025/05/10 12:08:01 416721140 923448f [INFO Client 2668] Abnormal disconnect: An unexpected disconnection occurred.
2025/05/10 12:23:01 417621156 923448f [INFO Client 2668] Abnormal disconnect: An unexpected disconnection occurred.
2025/05/10 12:34:51 418331093 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
2025/05/10 12:38:01 418521140 923448f [INFO Client 2668] Abnormal disconnect: An unexpected disconnection occurred.
2025/05/10 12:47:24 419083812 ff746181 [CRIT Client 2668] Tried to get position height while only location height was explicitly set.
2025/05/10 12:53:01 419421171 923448f [INFO Client 2668] Abnormal disconnect: An unexpected disconnection occurred.
2025/05/10 13:02:57 420017671 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
2025/05/10 13:06:35 420235312 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000010 mesh: 0x00000000)
2025/05/10 13:07:25 420285031 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x0000023a mesh: 0x00000238)
2025/05/10 13:08:01 420321140 923448f [INFO Client 2668] Abnormal disconnect: An unexpected disconnection occurred.
2025/05/10 13:10:03 420442828 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
2025/05/10 13:18:46 420966640 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x0000023a mesh: 0x00000238)
2025/05/10 13:23:01 421221156 923448f [INFO Client 2668] Abnormal disconnect: An unexpected disconnection occurred.
2025/05/10 13:38:01 422121156 923448f [INFO Client 2668] Abnormal disconnect: An unexpected disconnection occurred.
2025/05/10 13:42:47 422407671 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
2025/05/10 13:53:01 423021171 923448f [INFO Client 2668] Abnormal disconnect: An unexpected disconnection occurred.



Also most of those render errors point to the exact same thing

"

2025/05/10 11:02:03 412763500 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x0000023a mesh: 0x00000238)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_mesh.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/mesh_xy_velocity.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/Art/Microtransactions/Character_FX/ooze/tentacles_ooze.fxgraph" "Metadata/Materials/DielectricSpecGloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Gloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Albedo.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Materials/Utility/TWEAK_SpecColour.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Tentacles.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/BlobRefraction.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Blob_FX.fxgraph" "Metadata/Effects/Graphs/General/SSSMulti_ByFresnel.fxgraph" "Metadata/Effects/Graphs/General/Fresnel_Albedo_Multi.fxgraph"

2025/05/10 13:42:47 422407671 93b1b552 [CRIT Client 2668] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/Ambient.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph"

最後に watermouse#5976 が 2025/05/10 17:24:05 に編集
最後にスレッドがバンプされた時間 時刻 2025/05/16 14:00:50
100% the same. Unable to play the character, as well, because it's stuck in the map/loading screen.

Maps: After a few minutes in a map, game crashes to desktop. Relogging isn't an issue, however, I'm unable to log into the same character that I was previously on. And since my character was in that map, it's unplayable.
Even if I log into another character, and open a different map (in a different location), crash/desktop. ....This happens once every 1-3 maps.
I have no idea how to even approach fixing this - I contacted support, yet they send me POE1 links and advised they to not do troubleshooting via there support team - lololol.

Such a shame. 0.1.0 had no issues for me at all.

Also another thing to note that I had completely forgotten about - These disconnects never happened during my campaign playthrough on 0.2.0, it only happened after, but it doesnt matter if im in maps or just sitting in my hideout.
最後に watermouse#5976 が 2025/05/11 10:43:29 に編集
+1
New nVidia driver just came out this week. Installed DDU, removed old driver in safemode, rebooted and reinstalled.

Same issue :( what else is there left to do here?
New update - was hoping something in there would have fixed this....

but nope....

"

2025/05/15 11:48:05 47662484 93b1b552 [CRIT Client 13432] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/Ambient.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph"
2025/05/15 11:48:07 47664296 2627f16d [INFO Client 13432] [ENGINE] Loading state active: FALSE
2025/05/15 11:48:07 47664312 e2ea37c7 [INFO Client 13432] [SHADER] Delay: ON
2025/05/15 11:48:08 47665093 93b1b552 [CRIT Client 13432] [RENDER] Shader uses incorrect vertex layout (shader: 0x0000023a mesh: 0x00000238)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_mesh.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/mesh_xy_velocity.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/Art/Microtransactions/Character_FX/ooze/tentacles_ooze.fxgraph" "Metadata/Materials/DielectricSpecGloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Gloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Albedo.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Materials/Utility/TWEAK_SpecColour.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Tentacles.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/BlobRefraction.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Blob_FX.fxgraph" "Metadata/Effects/Graphs/General/SSSMulti_ByFresnel.fxgraph" "Metadata/Effects/Graphs/General/Fresnel_Albedo_Multi.fxgraph"
2025/05/15 11:48:08 47665093 93b1b552 [CRIT Client 13432] [RENDER] Shader uses incorrect vertex layout (shader: 0x0000023a mesh: 0x00000238)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_mesh.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/mesh_xy_velocity.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/Art/Microtransactions/Character_FX/ooze/tentacles_ooze.fxgraph" "Metadata/Materials/DielectricSpecGloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Gloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Albedo.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Materials/Utility/TWEAK_SpecColour.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Tentacles.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/BlobRefraction.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Blob_FX.fxgraph" "Metadata/Effects/Graphs/General/SSSMulti_ByFresnel.fxgraph" "Metadata/Effects/Graphs/General/Fresnel_Albedo_Multi.fxgraph"

2025/05/15 11:49:04 47721531 923448f [INFO Client 13432] Abnormal disconnect: An unexpected disconnection occurred.
Hmmmm - Does anyone know if there is some kind of timeout in the game settings? I through my original post into CHAT GPT and asked to only look at abnormal disconnects and if it was able to see any trends (which I did not notice before. ) These disconnects are happening at 15 minutes on the nose!

1. Recurring Time Intervals
Most of the disconnects occur at or very near HH:08, HH:23, HH:38, and HH:53, which suggests a 15-minute interval pattern:

Time Interval Pattern
10:23:01 +15 min from 10:08 (likely missing)
10:38:01 +15 min
10:53:01 +15 min
11:08:01 +15 min
11:23:01 +15 min
11:38:01 +15 min
11:53:01 +15 min
12:08:01 +15 min
12:23:01 +15 min
12:38:01 +15 min
12:53:01 +15 min
13:08:01 +15 min
13:23:01 +15 min
13:38:01 +15 min
13:53:01 +15 min
I'm afraid I have a final update to share, where I am a bit embarrassed and raising the flag of defeat and personal accountability.

I literally tried everything I could to resolve this. Finally I opted to go to chat GPT and dump the logs asking for trends, steps to take, etc.

I installed PingPlotter to map my connection to the POE2 server I was connected too and it showed horrendous packet-loss from the first hop to the last.

I should have checked this as one of the very first steps, but i never had issues before and exact same connection worked just fine on POE 0.1.0, however my friends, it was NORDVPN. I had split-tunneling enabled which should have put POE2 off my VPN, but I found out it is not working, it still thinks im connected to VPN when I play.

Anwyas, just wanted to update - if anyone having similar experience. 1. Ask ChatGPT. 2. Work with an packet capture tool (WinMTR, PingPlotter)

フォーラムの投稿を通報

アカウントを通報:

通報種類

追加情報