My Poe 2 Quit Moment

I totally get where you're coming from. I had a similar moment with the trial system — it felt more like a chore than fun. Poe 2 has a lot of potential, but some mechanics just don’t click yet. Hopefully they refine things before full release.

Tutuapp
最後に anichou#0995 が 2025/06/14 18:16:58 に編集
It's more than a chore. It's just a miserable experience.

Let's be honest. None of the maps are particularly difficult, apart from maybe the odd 1-minute-survival map where it's tricky to avoid any damage. Not hard, you just have to try and roll from honour damage.

And that's the whole and short of the thing.

It's actually really really easy: until the boss fights.
Trivially so.
It's boring.

- Running from flag to flag to tag it in under 60 seconds?
- One-shotting the mirror-mobs.
- Dodge-Rolling under fire and avoiding gas.
- Even Chaos: escorting/point holding/lever pulling.

It's all really rather dull.

It's ALL just placeholder "gameplay". It has no purpose other than to whittle away your time and maybe some honour/flask charges whilst the real mechanic - i.e. DEBUFF stacking - is brought in so that the boss fights are a bit more RNG.

Sometimes those debuffs will be nothing.
Sometimes you're boxed in to taking something crippling.

One way or the other; you have to throw at least an hour at it for that 4th ascendancy.

I'll never do the last ascendancy Sekhema again. Ever. I'm done with it. If that means not playing POE2 because of it, then so be it. And you can kiss my derrier for Chaos. Run the same thing over at least 3 times just for a chance at the boss. No ta.
There! See, I am not the only one who feels this is a big ugly Gambling Simulator than a fun ARPG.

For Trials of Sekhema, I had a lot of practice from Floor 1 to 3 during my Merc Witchhunter times. The barya coins drop more often then Exalted Orbs for me during Endgame mappings. I often have a lot of excess and I put them up for trade at 1 Orb of Alchemy, cheaper than average market lol.

So, I wasn't able to properly deal with Floor 4. Even when the Gambling Simulation granted me great boons and minimal afflictions, my Witchunter just couldn't do very well. No wonder it's one of the least popular class to play with.

Until I build a Lightning Spear Amazon. I was able to defeat the last boss at Floor 4, and all the while avoiding Escape trials because it's insane unlike those in Floor 1 to 3. I was able to shock and electrocute the boss fast enough to prevent prolonging the gruelling fight. I was LUCKY to say at best.

Still, there's somewhat some kind of controls you can try to increase your chances. In the Trials altar, I was able to squeeze in max honor resist 75%, extra merchant options, see additional rooms ahead.

IF, the merchant offers reduce price boon, hell, I AM GETTING IT first. And everything else will fall in place for the long run.

I do my best to avoid afflictions of no evasion and no energy shield. Never get the one that gives extra affliction upon getting one. Do your best to push through, even the odds stacks against you. Use it as practice. Find every opportunity to improve the relics blessings values. Reforge, slam augmentations or trade better ones.

I hear some players re-spec-ing their melee characters to decent range-type first, and when they are done with all 4 floors, they re-spec it back to melee lol.
Of course, the remaining trial(s) might change this, but if the current trials system stays as it is in the final release, it would probably be the single biggest reason for me to not bother with PoE2 in the long run.

It's just so boring. Not challenging, not difficult... just boring. Mind-numbingly tedious. I could insert more words to describe how my enjoyment of the game can rocket-slam itself into the ground, but you get the idea.

The biggest issue is that if you strip away all the moment-to-moment gameplay, both Sekhema and Chaos trials are essentially a series of "what is the least awful path to take" decisions. Neither system is designed around "what is more fun," but rather "what is the lesser evil." That's incredibly demotivating. Both modes force you to play a game of "minimize punishment" instead of "maximize fun."

So far, every character after the first in a league "dies" one of two deaths: "I really should do the third ascendancy now" or "I maybe should do the fourth ascendancy now"; usually followed by "how about I do neither and invest my time in something fun instead?"
"
Leonemeaeus#0087 が発言:
I have to say, overall, the game feels like a rushed, copy-paste release for Early Access. It seems like they took what they can and used it where they could to build poe2, without actually making a new game.


That's because it is exactly what they did, the clearest example is Delirium, where upon triggering it we get referred to as "god killer" when we, the player, have killed grand total of ZERO gods of any kind, shape or form.

They just ripped the mechanic out of the first game and called it a day, without doing even the bare minimum of removing the laughable misplaced voice lines much less actually hiring a new (or bringing back the old) voice actor to record new lines if Delirium was in line with the sacred vision.

The thing is early access was happening and another delay would have led to GGG getting roasted hard so they just copy pasted as much as they could from the first game so they could get their game out for holiday sale rush and the rest is history.. now the real game is being released in parts as the early access progresses and what we'll end up with at the end of it is anyone's guess.
I actually really like the trials. It's a fun rougelike mini game. You're supposed to fail and try again, get better relics, learn what afflictions and boons matter to you and learn which rooms your build is good at and which ones to avoid.

Gating ascendency behind is is kind of annoying sure. But none of the bosses are all that tanky or hard outside of Zarkoth.... even he isn't insanely hard in my opinion. Unless your build is just straight up cooked.

Trial of chaos is even easier to complete than sanctum.

I was able to do both on a meele only monk and a sorc.

I'm not trying to gate keep or anything. However, if you take the time to learn the mechanics of sanctum and Trial of Chaos it can actually be pretty fun.
最後に DankWeebTrash#7386 が 2025/06/09 13:28:39 に編集
I don't really think these need extreme changes. Sekhemas is mostly fine. I would get rid of either honor or the afflictions. They have overlapping effects on the experience of playing the trial. And they are both real pains in the butt. But with one gone, the other one would be a lot more manageable.

As for the Chaos Temple. The randomization is too much. Either half the number or rooms or make the Curses apply only every other room.

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cesmode#5569 が発言:
Putting build defining and arguably the most interesting build choice selections behind content that people vehemently dislike, and then going on record to say "We have no plans to make this easier or quicker" is tone deaf at best.


Honestly though, the build-defining part are the first two points, and those are completely doable and palatable.

"
My "hack" is that I wait until I'm 10 levels above the level of the ascendancy run. That way it goes faster. You don't get much power from ascendancy points anyway. But I agree with you that ascending is boring.

What bugs me the most about it, and I haven't seen other people say this, is that Izarro had a fascinating back story, while the Trial Master is just a MacGuffin. Dullest quest giver ever.


I would add that it is not about your level but about "your" monster level. As in, if you want to do a level 65 Ascendancy Trial, wait till you can comfortably do Level 75 Maps (Either Waystone tier 10 or 11 , I don't remember).
最後に vexorian#9572 が 2025/06/09 15:16:41 に編集
"
LordMordeth#6639 が発言:

That's because it is exactly what they did, the clearest example is Delirium, where upon triggering it we get referred to as "god killer" when we, the player, have killed grand total of ZERO gods of any kind, shape or form.

They just ripped the mechanic out of the first game and called it a day, without doing even the bare minimum of removing the laughable misplaced voice lines much less actually hiring a new (or bringing back the old) voice actor to record new lines if Delirium was in line with the sacred vision.

The thing is early access was happening and another delay would have led to GGG getting roasted hard so they just copy pasted as much as they could from the first game so they could get their game out for holiday sale rush and the rest is history.. now the real game is being released in parts as the early access progresses and what we'll end up with at the end of it is anyone's guess.


Didn't they initially want to just release the first 3 acts, which I think are very clean and interesting. It's only after the audience demanded it that they added the rest I thought. So I can't really blame GGG for everything past act 3 being underbaked. They didn't even wanna take it out of the oven yet.
Really recommend the folks saying "copy paste" to stop doing so because it is an extremely easy way to out yourself as someone who has no idea how anything on game dev works at all.
"
Really recommend the folks saying "copy paste" to stop doing so because it is an extremely easy way to out yourself as someone who has no idea how anything on game dev works at all.


We get it, godslayer.
最後に GabrielCorso#5386 が 2025/06/09 18:11:42 に編集

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