Quite a bit of reasons why XP Death Penalty has got to go
Why can't you just roll a new character when you hit 94 like a normal person?
|
![]() |
LOL another one
just got to 96 woooohoooo |
![]() |
can’t imagine how it’s like reaching 100
crazy respect |
![]() |
2084542289452605228263995571989038479044126494713363032856919821522274703082004899730007032438625465
最後に _Cgaex#2339 が 2025/05/25 21:43:13 に編集
|
![]() |
Why don't you play a lot of builds and just have fun doing that? What is the point of leveling to 100, if you don't like doing it?
|
![]() |
Have you thought about learning the game?
|
![]() |
+1. Very underrated observation about how the punishment discourages expermentation & funnels people into meta builds.
I'll also add that it's not very fun to be forced to hinder your own momentum - and remind (the people who "enjoy" this aspect of the gameplay loop) that hardcore mode already scratches that itch. I'm not moved at all by the usual, greatest-hits catty comments, like "then leave", "use the omen", "learn the game". 最後に SpankyKong#9805 が 2025/05/23 12:00:08 に編集
|
![]() |
" Use the gimmicky, rarely ever actually saves you Omen? Got it. lol. GGG - Why you no?
|
![]() |
" Why don't you just stick with 1 character in a season, like a normal person? |
![]() |
" Many people, myself included, don't like rerolling multiple characters in a season. I don't want to play the campaign over and over again, but I also like maximizing 1 character as much as I can while testing different maxed builds in maxed juiced maps. The endgame is basically designed for this, especially with the atlas skill tree. Gating extra skill points behind a 1000 hours in a seasonal ARPG makes no sense. Makes sense in a game like Edlen Ring 最後に qQbonmjtAZ#7824 が 2025/05/23 13:03:33 に編集
|
![]() |