Enough with the useless patches - when will you actually improve class diversity?

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Fyred#7499 が発言:
Players are quitting because Lightning Spear dominates everything – other builds are literally unplayable. Instead of wasting time on those useless 'updates', why not actually buff non-Lightning Spear playstyles?


What a ridiculous post. Half the classes and ascendancies aren't even in the game yet. We're missing half the item types, 100s of skills and supports, yada yada yada. LS will be nerfed appropriately next league, in the meantime you literally can play anything else. I've made 4 separate builds because I just hate the LS playstyle despite how strong it is, and they all have cleared every piece of content in the game.

Only people that can't think for themselves feel they "NEED" to play LS to compete, meanwhile smart gamers make builds because they are fun to play. Go to PoE2.ninja and you will find hundreds of different builds for every class. Find a skill you like, get some ideas from someone that has leveled it up, and make it your own. Just because you choose to play like a sheep doesn't mean you're actually forced to.
最後に Seanprice798#2395 が 2025/05/25 15:50:34 に編集
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Fyred#7499 が発言:
Players are quitting because Lightning Spear dominates everything – other builds are literally unplayable. Instead of wasting time on those useless 'updates', why not actually buff non-Lightning Spear playstyles?



Oh you sweet summer child... You think they are going to BUFF the other skills? They are just going to destroy LS.

THe new skills they release will be strong, until they fix them the following league.


In POE 2 you are not meant to be strong. That was what they told us the last 2 years. THey want this game to be a gut punch that makes you feel bad. THey said this verbatim years ago once they told us POE update will now just be a 2nd game...


LS is gone next patch. ANything that performs well is gone. THey do not ever want you having ANY build like LS. THis will be fixed next patch, and there will be new broken skills and then they fix those... this is how the last 5 years in POE 1 has been.
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TheColonel#3635 が発言:
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LFA01#0120 が発言:
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Shmaizer#7041 が発言:
Well, technically if they triple the base stats of all the uniques and halve all the downsides it will literally improve build diversity instantly.


This.
GGG said they were doing something about uniques in the next patch, we'll see.
But at the moment most of them look like place-holders, maybe usable during a second character's campain at best, maybe.
Almost all items with downsides are basically unusable aisde from very specific builds, and only for 3-4 acts during the campain.


Like Trampletoe? The Deepest Tower? Do you know how to use poe2.ninja to see all the Unique gear being used in HCSSF alone? I have three uniques on that very few people are using in t16 maps.



*Checks poe2.ninja*
Tangletongue - 43%
Ingenuity - 41%
Hand of wisdom and action - 17%
Beacon of Azis -17%
Perfectly balanced as all things should be. /S

Face it less than 10% of uniques are currently viable for general T15 mapping and this goes well below 5% for pinnacle content. What's the point of uniques that are inferior to mid tier rares in both leveling and end game? At that point they might as well not even drop.
"*Checks poe2.ninja*
Tangletongue - 43%
Ingenuity - 41%
Hand of wisdom and action - 17%
Beacon of Azis -17%
Perfectly balanced as all things should be. /S

Face it less than 10% of uniques are currently viable for general T15 mapping and this goes well below 5% for pinnacle content. What's the point of uniques that are inferior to mid tier rares in both leveling and end game? At that point they might as well not even drop."

What are you talking about? It takes like an hour to scroll through all the uniques being used in HCSSF. I haven't even touched the FOUR uniques that you provided in your little list. Try not following the sheeple and make your own builds.
Do you really, truly believe that a difference of 100x-400x of usage between items is not a sign of incredible balancing issue? A quick scroll would also reveal what incredible percentage of uniques are at a crisp ZERO% playability. Even if I'm personally lugging around a bunch of 0.2% uniques, that doesn't mean I can't see the glaring problems with them as a whole, in fact it helps me.
And btw, I do find it comical, you telling me to not be a sheep and then to go look at other people's builds.
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Shmaizer#7041 が発言:
Do you really, truly believe that a difference of 100x-400x of usage between items is not a sign of incredible balancing issue? A quick scroll would also reveal what incredible percentage of uniques are at a crisp ZERO% playability. Even if I'm personally lugging around a bunch of 0.2% uniques, that doesn't mean I can't see the glaring problems with them as a whole, in fact it helps me.
And btw, I do find it comical, you telling me to not be a sheep and then to go look at other people's builds.


This is an argument ad populum. No, I truly don't believe that it is a sign of a balancing issue. First, content creators have a MASSIVE influence on what builds people play. Second, people tend to dogpile on the "broken" mechanics because it's "the best build". Third, would you care to take a look at the vast variety of other builds being played? You shared four unique items with percentages from the standard Dawn of the Hunt players and failed to mention the difference that I was pointing out on HCSSF... You know, the hardcore player base? The really sweaty boys... Their numbers don't match the ones that you shared. Why are they using such a huge variety of uniques that you are overlooking?

The real point though... YOU are the one talking about no variety. And, I'm the one showing you examples of variety. Then, you imply that I'm instructing you to follow what they are doing? WTF? I'm telling you to create your own builds with the vast variety of tools available to you, which includes a lot more unique items than you are giving as examples. You have a dizzying intellect, I assure you.
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TheColonel#3635 が発言:
You know, the hardcore player base? The really sweaty boys... Their numbers don't match the ones that you shared. Why are they using such a huge variety of uniques that you are overlooking?


That is an easy one, Trade.

HCSSF we use what we get, not what we can buy. So the "diversity" will be broad compared to trade league, where we can farm some currency and buy what we want to build in to.
最後に Fhrek#4437 が 2025/05/25 21:52:21 に編集
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Fhrek#4437 が発言:
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TheColonel#3635 が発言:
You know, the hardcore player base? The really sweaty boys... Their numbers don't match the ones that you shared. Why are they using such a huge variety of uniques that you are overlooking?


That is an easy one, Trade.

HCSSF we use what we get, not what we can buy. So the "diversity" will be broad compared to trade league, where we can farm some currency and buy what we want to build in to.


"We" do? I play the game, too, remember?

Congratulations! You just demonstrated my point, precisely. Thanks for that. There is enough of a variety of options available in the game to get even a HCSSF player to late endgame without Trade.
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Fyred#7499 が発言:
Players are quitting because Lightning Spear dominates everything – other builds are literally unplayable. Instead of wasting time on those useless 'updates', why not actually buff non-Lightning Spear playstyles?

Major introductions like that usually come with major versions. My guess is one new class per season: 0.3, 0.4, and so on.
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TheColonel#3635 が発言:
There is enough of a variety of options available in the game to get even a HCSSF player to late endgame without Trade.


Is there thou?

Not knowing the numbers are difficult to say.

As far we can tell, 90% plays standard trade league (speculating/estimating). So, their statistics about "diversity" has more weight than the other 10% that plays SSF, HC standard or HCSSF.
最後に Fhrek#4437 が 2025/05/25 22:08:13 に編集

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